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Copyop Review - NEW Copy OP Trading Platform By Dave BEST Forex Binary Option Social Trading Network 2015 For Currency Pairs Without Using Automated Signals Software Bots Copy Professional Traders Copy-OP From Anyoption Binary Brokerage Reviewed

Copyop Review - NEW Copy OP Trading Platform By Dave BEST Forex Binary Option Social Trading Network 2015 For Currency Pairs
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So What Is The CopyOp?
CopyOp is binary options Social Trading Network. CopyOp will allow you to copy the trades from professional traders with years of traing experience. The interface is sleek and easy on the eyes, and care has obviously been taken to allow for navigating and comprehending trades as simple as possible. It basically operates on the idea that an asset's financial worth is either going to rise or fall it gives you a complete overview of the trade, and the indicators which will advise you on how to proceed with the trade. This is so much easier than need to hunt down the trading information you need from numerous different trading websites. Instead, you'll have all the info you need in one place!
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CopyOp Review
Copy Op is a web based software built for the real world there's no assurances here that users are going to suddenly be raking in millions. No binary options trading software is going to provide easy fortunes overnight, so instead all it offers is helpful advice so that you can make the trade. Each trade will take place at a separate time period over the course of the day, This is especially useful to those working with limited time. The amazing thing about the Copy-Op platform is that there is a particular sum that you can use for a trade, This means that you can trade whatever you're comfortable with. CopyOp, we were extremely reluctant to be taken in by the claims of CopyOp. We were actually put off by what the creators had touted as its benefits. Basically The CopyOp is a straight forward and convenient software. All that's required are a few clicks and you'll be investing right away!
CopyOp Binary Options Social Trading Platform
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Secret Algo Bot Review 2015 - Is Secret Algo Bot SCAM Or LEGIT? Best Binary Options Trading Software? The Truth About Secret Algo Bot By Jon Review

Secret Algo Bot Review 2015 - SECRET ALGO BOT?? Find out the Secrets about Secret Algo Bot in this Secret Algo Bot review! Does Secret Algo Bot Actually Work? Is Secret Algo Bot scam or does it really work?
To find answers to these questions continue reading my in depth and honest Secret Algo Bot Review below.
Secret Algo Bot Description:
Name: Secret Algo Bot
Niche: Binary Options.
Official Web site: Access The NEW Secret Algo Bot!! CLICK HERE NOW!!!
Exactly what is Secret Algo Bot?
Secret Algo Bot is generally a binary options trading software that is developed to help traders win and predict the market trends with binary options. The software application likewise offers analyses of the market conditions so that traders can understand exactly what should be your next step. It provides different secret strategies that eventually assists. traders without making use of any complicated trading indicators or follow graphs.
Secret Algo Bot Binary Options Trading Method
Base the Secret Algo Bot trading method. After you see it working, you can start to implement your technique with regular sized lots. This strategy will pay off with time. Every Forex binary options trader should choose an account type that is in accordance with their requirements and expectations. A larger account does not indicate a larger revenue potential so it is a terrific concept to begin little and quickly add to your account as your returns increase based on the trading selections you make.
Binary Options Trading
To assist you trade binary options properly, it is essential to have an understanding behind the basics of Binary Options Trading. Currency Trading, or forex, is based upon the viewed value of 2 currencies pairs to one another, and is influenced by the political stability of the country, inflation and interest rates to name a few things. Keep this in mind as you trade and discover more about binary options to maximize your learning experience.
Secret Algo Bot Summary
In summary, there are some obvious concepts that have actually been checked in time, in addition to some newer techniques. that you may not have actually considered. Ideally, as long as you follow what we suggest in this article you can either get going with trading with Secret Algo Bot or enhance on what you have actually currently done.
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Insider Binary Bot Review 2015 - Is Insider Binary Bot SCAM Or LEGIT? Best Binary Options Trading Robot. The Truth About Insider Binary Bot By James Beckett Review

Insider Binary Bot Review 2015 - INSIDER BINARY BOT?? Learn the Secrets about Insider Binary Bot in this Insider Binary Bot review! So What is Insider Binary Bot Software all about? Does Insider Binary Bot Actually Work? Is Insider Binary Bot scam or does it really work?
To discover answers to these questions continue reading my in depth and honest Insider Binary Bot Review below.
Insider Binary Bot Description:
Name: Insider Binary Bot
Niche: Binary Options.
The Insider Binary Bot has changed the face of online trading. Everybody from newbies to gurus have been totally astonished by the power of the new Insider Binary Bot Software.
The Insider Binary Bot software which has taken over three years to fully develop. If you’re new to online earning, this will blow your mind. It actually predicts trends and patterns in the market, placing trades for you so you can sit back and watch your balance grow!
It’s SO simple to set up and with only a few clicks you’re ready to start trading.
Official Site: Access The NEW Insider Binary Bot!! CLICK HERE NOW!!!
Exactly what is Insider Binary Bot?
Insider Binary Bot is basically a binary options trading software that is designed to help traders win and forecast the market trends with binary options. The software likewise provides analyses of the market conditions so that traders can know what should be your next step. It provides different secret strategies that ultimately helps. traders without making use of any complicated trading indicators or follow charts.
Insider Binary Bot Binary Options Trading Method
Base the Insider Binary Bot trading strategy. After you see it working, you can start to implement your strategy with regular sized lots. This technique will certainly settle over time. Every Forex binary options trader must pick an account type that is in accordance with their needs and expectations. A larger account does not suggest a bigger revenue potential so it is a terrific concept to begin small and quickly add to your account as your returns increase based on the winning trading selections the software makes.
Binary Options Trading
To help you trade binary options properly, it is very important to have an understanding behind the fundamentals of Binary Options Trading. Currency Trading, or foreign exchange, is based upon the viewed value of 2 currencies pairs to one another, and is impacted by the political stability of the country, inflation and interest rates among other things. Keep this in mind as you trade and learn more about binary options to optimize your learning experience.
Insider Binary Bot Summary
In summary, there are some apparent ideas that have been tested in time, as well as some newer strategies. that you may not have thought about. Ideally, as long as you follow exactly what we recommend in this article you can either get going with trading with Insider Binary Bot or enhance on what you have currently done.
The Insider Binary Bot system allows newbies and even the most experienced traders online, to predict trends in the market and place trades with a win ratio of over 90%!
If you’re worrying about not having any previous experience trading online, then STOP now. Once you are registered with Insider Binary Bot, they provide all the help you will ever need. When I registered I had never traded online before and didn’t have the slightest clue what I was doing. Insider Binary Bot provided me with video tutorials, one on one support and first hand examples of the type of work that’s involved.
Anyway enough of me going on and on about my success story, its time you made yours.
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Legal Insider Bot Review - The Legal Insider Bot by Greg Marks Binary Options Trading Reviewed

Legal Insider Bot Review Read This comprehensive review of the Legal Insider Bot software before you download the Legal Insider Bot by Greg Marks!
So What Exactly Is The Legal Insider Bot?
Legal Insider Bot is binary options application. The interface is sleek and easy to understand, and care has obviously been taken to make navigating and understanding the contents as simple as can be. It basically works on the idea that an asset's value is either going to rise or fall it provides a complete summary of the trade, and the information which will advise you on how to proceed with the trade. This is so much easier than need to hunt down the information you need from a number of websites. Instead, you'll get all the info you need in one convenient place!
Click Here To Access The Official Legal Insider Bot Website
Legal Insider Bot Review
Legal Insider Bot is a piece of software built for the real world there's no assurances here that traders are going to suddenly be raking in millions overnight. No binary options system is going to result in easy riches overnight, so instead all it offers is helpful assistance so that you can place the trade. Each trade will take place at a separate time period over the course of the day, This will be particularly useful to those working with limited time. The amazing thing about the Legal Insider Bot application is that there is a particular amount that you can put up for a trade, This means that you can trade whatever you're comfortable with. Legal Insider Bot, we were very hesitant to be taken in by the claims of Legal Insider Bot. We were actually a little discouraged by what the developers had said were its benefits. Basically The Legal Insider Bot is a straight forward and easy to use software. All that's needed from you is a few clicks and you'll be investing right away!
Legal Insider Bot Binary Trading Software
If you're wanting to get into investing in Binary Options or, if you're already trading and your current system isn't working well for you the Legal Insider Bot system could help you out. Forex Trading is a market with huge potential to make profits, and it's always getting bigger. Using Legal Insider Bot, you can take out a lot of the manual work that's usually involved with trading. The first thing you have to have in order to start trading in the binary options market is a internet connection this is essential in order to let you have access to actual time info on what is happening in the market.
The Legal Insider Bot application is very easy to use just click the link below and enter your email address. and you'll go to the next page where the in depth info will be explained to you in detail. Just click on the link below so you can get more information
Click Here For More Information About The Legal Insider Bot
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Bitbinary.net - 0.3-3% daily for 365 days ($20 BONUS)

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bitbinary.net is a high yield investment program or HYIP that offers 0.3-3% daily for 365 days as minimal profit for investment. HYIP is an online investment program that typically offers very high returns on the capital invested.
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Some years ago, our company members have been seeking a formula that would help people to have income on binary options with a 100% guarantee of success. While reaching this goal, it was determined that humans are unable to perform the needed accuracy and frequency, unlike Artificial Intelligence. For this reason, we decided to design specialized software that can overcome humans in calculating and forecasting.
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Cryptosoft Review 2020-Is it a Scam?

Cryptosoft Review 2020-Is it a Scam?

Most f the reviews we tend to have come back across reveal that the Cryptp soft platform is easy to
Their client service is very efficient. We did a live check and confirmed that they respond at intervals a moment. Moreover, they are available 24/7.
The Cryptp soft app is secure. They need all the mandatory measures in place to make sure data privacy.
The Cryptp soft System is considered by several among the most effective robots within the market nowadays. We have a tendency to realize this robot to perform virtually the same with Bitcoin Rush, another top bitcoin robot. Read the review of Bitcoin Rush for more data?
Cryptp soft registration method is straightforward, easy, and secure. You only want but 10 minutes to form an account and begin trading. Cryptp soft is a absolutely auto bot and is so accessible to everyone.

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You do not want to perceive trading lingo to use Immediate Edge. The following steps can get you started with this robot.
STEP ONE: Fill the Signup type

Visit the Cryptp soft home page and register your name, phone number, and email in the provided kind. You will be asked to verify your phone variety via a text code and email through a link. CryptoVibes will ascertain that the Cryptp soft registration process is secure.

Their web site is SSL secured to confirm that hackers cannot steal personal information submitted through it. Cryptp soft cyber safety policy states that they're GDPR adherent. This suggests that they handle your knowledge with strict privacy.
STEP TWO: Get matched with a broker

The Cryptp soft Software then matches you with one in every of their partner brokers. The role of the broker is to receive deposits and facilitate transactions. We have a tendency to have determined that Cryptp soft only partners with regulated brokers.

With a regulated broker, they guarantee that your cash is safe. Reputable regulators such as the FCA, FSB, ASIC, and CySEC need brokers to segregate deposits and submit periodic reports on deposit usage.
You wold like a deposit of a minimum of $250 to trade with Immediate Edge. Do not confuse this quantity with the value of the robot. Cryptp soft does not need any license fee. The house owners of this robot build money by charging a small commission on the profits generated through the app
Deposits with Cryptp soft should be created through Wire Transfer, Visa, and MasterCard. It takes a few seconds for a deposit to reflect in an exceedingly trader’s account. Cryptp soft does not charge any deposit fees.
The Cryptp soft does provide a demo account to help traders familiarize themselves with its web-trader. CryptoVibes recommends that you are doing demo trading before going to live to trade. Please note that the demo is for demonstrative purposes solely.
The results you receive on the platform are primarily based on historical information and could therefore not mirror what you'll get in live trading.
The Cryptp soft live trader comes with features to help you outline the amount of risk you are willing to require per trade. You wish to go through the demo account to familiarize with these features. As mentioned severally in this review, you do not want specialized skills to use this robot.
Live trading with Cryptp soft involves determining the quantity of capital you plan to risk per trade and clicking the live button. Scan our review of Bitcoin Trader for one more straightforward to use the robot.
*Remember all trading risks and you shouldn’t risk more then you'll be able to afford to lose.
How to get the most out of Cryptp soft App
We have identified the following tips as paramount in guaranteeing that you make the most of Immediate Edge.
Begin with a deposit of $250 – Given the level of risk involved in trading with Immediate Edge, you should start with a tiny investment.
Follow crypto market news – You need to determine the type of reports that drives volatility high and capitalize on them. Cryptp soft claims to form the foremost profits throughout high market volatility.
Trade for eight hours per day – In keeping with Immediate Edge, trading for at least eight hours per day can help maximize profits. Cryptp soft is entirely auto, and hence you'll be able to leave the robot running as you continue together with your daily errands. You are doing not want more than twenty minutes per day to observe your account.
Close trading sessions at the tip of the day – Leaving open positions overnight is doubtless to translate to losses since the markets can change considerably overnight. It is better to shut sessions even if in the negative and start trading again the subsequent day. With a correct risk management strategy, there is no would like to fret concerning periodic losses.
Following our review we tend to realize Cryptp soft to be legit. But, traders ought to take additional caution, provided that this bot comes at a degree of risk. Whereas the app claims it's potential to form profits of up to 50percent per day, you'll be able to additionally lose the complete deposit inside seconds. This is often not sudden for a high-frequency trading robot.
We recommend that you just apply the required risk management measures. As a rule of thumb don't risk more than 10percent of your trading capital per trade. Also, never trade with an amount you cannot afford to lose. It is prudent to start small and add cash as you get conversant with the various features on the platform.
Recently, a brand new trading software was added to the bitcoin investment trade. This software is termed Cryptp soft and it is allegedly created by a corporation or organization called the International Council for Bitcoin.
There is additionally a letter out there on their web site that has been signed by someone named David. This person claims to own earned over 1,000,000 as a results of investing in bitcoins. What’s very shocking concerning this letter is that David claims to have earned that huge quantity in just one trade. If we have a tendency to place it in simple words, David became a millionaire overnight.
We tend to highly doubt that a trading system that has been launched recently will have such potential. To verify the main points of this software and to determine its legitimacy, we have a tendency to conducted our own research and investigation.
Cryptp soft is a bitcoin trading software that’s meant to assist newbie traders get involved in Cryptocurrency trading with less risk than ancient investment opportunities. Cryptp soft software was created by The International Council For Bitcoin who is PRO Bitcoin trader Group behind the Cryptp soft software. Notice out all concerning Cryptp soft software by The International Council For Bitcoin.
Cryptp soft Software may be a nice development by a famous, well established and experienced bitcoin trader Investors with a viewpoint to enable traders to perform different tasks with ease and convenience.

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Cryptp soft Software is essentially a Binary choices trading software that is designed to assist traders win and predict the Binary options trend of their respective choices. Cryptp soft APP works as a code to urge financial success, shows traders how they'll make money on-line, helps them to find different ways in which to induce huge returns on their investment. The Cryptp soft Trading Software additionally provides analyses of Market conditions so that traders will recognize what ought to be their next step. Cryptp soft System gives secret cryptocurrency ways that ultimately help binary traders to create thousands of greenbacks solely for some bucks.
Several individuals can say that Cryptocurrency Trading may be a risky business and tend to remain faraway from it. But from my expertise, high volatility means HIGH RETURN OF INVESTMENT in Crypto Market. But this can be where the Cryptp soft comes into play, the mathematical algorithm used by Cryptp soft Software takes the guesswork out choosing a winning profitable trade. You don’t must be an expert. Like I said earlier, I actually have personally tested the Cryptp soft and found the success rate is about ninety sevenpercent. I don’t apprehend concerning you, but a ninety seven% probability of earning a profitable trade is TERRIBLY GOOD! I’ve never come across something like this trading software before. Keep reading, below are my Cryptp soft results for the past week or so…
Watch over the Shoulder of a Professional Each Day and you'll be able to learn as you trade.
Averaging 97% Winning Weeks With Cryptp soft which suggests that more potential profits for you
Cryptp soft Software Are Fully Transparent
No previous experience with binary choices trading required
Web-based mostly, no need for downloads, additionally works on phones, tablets
You'll be able to Even Watch Cryptp soft Signals From Your Phone (iPhone Users — Photon Browser)
If you are ready to begin making cash online with an on the spot edge, there has never been a better chance than currently. If you enjoy surfing the web for countless hours trying for the next Trading Method Secrets, never being able to urge centered, being overloaded with conflicting information, and not creating cash on-line, you ought to probably leave this page right now and get back to that Cryptp soft System strategy
Cryptp soft bot could be a new cryptocurrency trading invention that comes with options that create this software stand out among others. It is conjointly an automatic trading platform that uses a smart program algorithm to detect favorable trading opportunities. It acts on its own or waits for a prompt command from the user depending on the software’s settings. But what makes this software unique and a favorite to individuals is what we have a tendency to shall unveil in this review.
There have been lots of unverified claims of how totally different cryptocurrency software have helped several people to make massive profits leading to Scam individuals. However, it's pertinent for cryptocurrency traders to verify if a particular trading software may be a scam or legit, which is also ?
After subjecting the features of the Cryptp soft bot software to a series of tests, the software isn't a scam however legit. The Cryptp soft bot is believed to have successful rate of 85%, that is a lot of than the 80percent benchmark for average software. The Cryptp soft bot has helped cryptocurrency traders to make sensible profits, which has been documented as testimonies on the software’s website.
Trading on the platform is straightforward and might not require experience. We had to verify the simplicity of the software, and we tend to discovered that the software is easy to navigate. The demo trading feature of the software makes it potential for brand new users to hold out trading activities in an exceedingly simulated atmosphere while not having to risk their investment. This any gives credence to the legitimacy of the software because it ensures that new users get accustomed to the features of the software before continuing to measure to trade
As earlier stated, the Cryptp soft bot could be a high-tech program software that comes with exceptional options that makes it among the simplest cryptocurrency trading software in the blockchain market. The outstanding features of the Cryptp soft bot embody the subsequent:
https://www.cryptoerapro.com/cryptosoft/

http://www.cryptoerapro.com/

https://twitter.com/cryptoerapro

https://www.instagram.com/cryptoerapro/

https://www.pinterest.co.uk/cryptoerapro/
submitted by cryptoerapro to u/cryptoerapro [link] [comments]

Immediate Edge Review, Is Immediate Edge SCAM Or Legit Trading App?

Immediate Edge Review, Is Immediate Edge SCAM Or Legit Trading App?

Immediate Edge Review: Is This Crypto Robot Legit or Scam
Immediate Edge Review and investigation 20twenty. The Immediate Edge app is a crypto, forex and choices trading robot utilized by folks to automatically obtain and sell Bitcoin and create profits. Wanting at the website, many people claim it helped them move from rags-to-riches trading Bitcoin. Further, some claims linked it to Ronaldo and Sir Alex Ferguson

https://preview.redd.it/rttn3i4hohm51.jpg?width=1280&format=pjpg&auto=webp&s=8f0dc345c3ace4032d571d44fabe356f13ff1a33
Is Immediate Edge app legit or scam? Whereas the claims of its linkage to the higher than celebrities are unverifiable, we tend to can verify that the app is not a scam and permits individuals to trade Bitcoin using the Fibonacci strategy with ten minutes time frames
The app, that allows people to deposit at least $250 through mastercard and Sofort, scores 88% rate and a 5 stars as a real software
Since there are several scam cryptos, forex and options brokers who trick individuals to depositing money, and then they run away with the funds, we have taken time to review this software to determine if it is real or a scam.
Is Immediate Edge scam or legit
High success rate is reported by users with this software.
The Immediate Edge web site provides truthful claims about the service though it will not mean the crypto trading risks are eliminated with its use.
Customers should start with the minimum investment and increase it when satisfied with the utilization of the app.
Click the link to access Immediate Edge official web site or keep reading to understand more
This software will not seem to be a scam and users report that it helped them make real money trading on it.b site
What is Immediate Edge App?
Immediate Edgecould be a robot or auto-trading software that allows folks to trade forex, crypto and binary choices. A user deploys the algorithm-primarily based bot, which relies on a trading strategy that's automatically executed on a broker trading platform once deployed.
The strategy is coded or set like to permit the user to automatically get and sell crypto, stock or choices on the broker platform at favorable prices, to form profits. It can do automatic market analysis by analyzing a vast amount of knowledge from completely different sources, at intervals seconds and with high accuracy, then use the data to predict the costs. It can then come up with a transparent buy or sell tradable signal and then execute it automatically by shopping for and/or selling on the broker platform.
The software can, therefore, save a trader thousands of manual hours and labor they might have spent analyzing information to form trading choices and to follow the markets and to position and close trades. You conjointly do not want to understand anything concerning crypto, stock or option trading to use this auto trading app, although it is suggested to possess this information to keep improving on trading.
Trading bots will achieve high success rates of more than 90p.c and have been tested to work. You may be searching for Immediate Edge scam but the website can tell you that you can expect to earn between $950 and $a pair of,two hundred per day using the software but that depends on your expertise. As a newbie, you'll not start making that a lot of immediately and conjointly it depends on how a lot of you invest. With an investment of $250, you'll be able to expect to form a lot of lesser although some people claim to own made $12a pair of in a very few hours using this software.
That will not mean Immediate Edge is error-free. There still is a heap of unpredictable high volatility in crypto and bots will make mistakes and errors to create losses. Auto trading robots are better employed in combination with manual trading strategies.

https://preview.redd.it/1zkt9v3johm51.jpg?width=1280&format=pjpg&auto=webp&s=85f7e7f5d0e9d6b60b4a8a6e37bb344dbbb8305c
Immediate Edge Review
How will Immediate Edge work?
All a user has to try and do is join up at the Immediate Edge web site, then deposit funds to have access to the robot, when which they can begin trading by switching on the bot. It will would like no control or intervention from humans, beyond beginning and stopping it.
You additionally need to stay checking, daily, to observe the performance of the software in doing its job and ensure that it is earning any returns needless to say. From there, you can confirm whether or not to extend or decrease your investment towards crypto, options or stock trading using this robot.
You'll be able to also monitor performance to be ready to regulate the trading settings from your dashboard and optimize totally different features of the trading bot for instance set amount of trades or amount to invest in every trade.
Founder of Immediate Edge
In line with the Immediate Edge website, this trading bot was founded by Edwin James. Reportedly, he created billions with forex, crypto, and binary options trading and still shares his strategies on the way to trade the assets on the app.
He founded the app to create it potential for brand spanking new traders to create cash in less than 3 minutes of signing up.
How to sign up on Immediate Edge:
Registration: Registering or signing up on the website is free but to start trading, you want to deposit no less than $250. You discover a registration type on the top right of the page, on that you type in your email, full names and phone numbers and country code. Create a password to be used for logging in later.
Deposit funds: Depositing funds allows you to connect to a robot broker and then you'll begin the bot to start out trading. You'll deposit with Visa, Wire Transfers, Klarna or Skrill. The currencies supported are Swiss Franc, British Pound, US Greenback, and Euro and using a credit or debit card limits deposits to less than $/£/€/?10,00zero in one day and $/£/€/?40,000 in an exceedingly month.
Immediate Edgeisn’t licensed to handle your funds, it works with brokers to handle the cash once it's deposited.
Demo trading: Relying on the broker you're connected to, you can begin to practice trading with the Immediate Edge software. Some brokers do not have this feature on their platforms. Still, with the latter, you can test their options before you deposit cash to try and do live trading. With the demo options, you'll be able to familiarize yourself with the trading house before beginning to use real money to trade.
Trading: Before and when you've got switched on auto-trading, you would like to check the trading settings daily. You'll regulate some things including stop-loss orders and when to try to to them, amount to speculate per trade and how several trades to try to to per day. You'll be able to also choose that cryptocurrencies to trade, and you'll be able to select all the most in style ones together with Bitcoin and Ethereum. You also get to observe the profits/losses and decide if to continue and/or when to prevent.

https://preview.redd.it/c9scw5fkohm51.jpg?width=1280&format=pjpg&auto=webp&s=3d127be2887c4c8960023a8cf1b1f55297dbf250
Withdrawals, user verification, cost of using the app and alternative options

The payouts or withdrawals are made by filling letter of invitation type on the funds’ management page and it can take two operating days to replicate in your checking account. No fee is charged on withdrawals. You'll withdraw your cash including the capital while not a lot of problem on this app, that is better than several that don't enable withdrawals at any time
While some bots need verifications by asking for your ID and statements, this one will not. You are done once uploading your payment details. The bot charges a commission on profit. Besides, you get twenty fouseven client support on Immediate Edge
Immediate Edge may be a legit, secure, user-friendly trading application for crypto, stocks, and choices. It has a zealous customer service and reports a high success rate. Another smart robot we have recently reviewed is Bitcoin Professional
We tend to hope that this review helped you to make a decision concerning this trading app. Additionally, subscribe to our web site to be invariably notified concerning new software from this industry. For live reviews subscribe to our Youtube Channel or FB Page.

https://www.immediateedge.org/
https://www.facebook.com/immediateedge/
https://www.pinterest.co.uk/immediateedge/
https://twitter.com/EdgeImmediate
https://www.instagram.com/immediateedge/
submitted by EggNecessary9499 to u/EggNecessary9499 [link] [comments]

[ANN][ANDROID MINING][AIRDROP] NewEnglandcoin: Scrypt RandomSpike

New England
New England 6 States Songs: https://www.reddit.com/newengland/comments/er8wxd/new_england_6_states_songs/
NewEnglandcoin
Symbol: NENG
NewEnglandcoin is a clone of Bitcoin using scrypt as a proof-of-work algorithm with enhanced features to protect against 51% attack and decentralize on mining to allow diversified mining rigs across CPUs, GPUs, ASICs and Android phones.
Mining Algorithm: Scrypt with RandomSpike. RandomSpike is 3rd generation of Dynamic Difficulty (DynDiff) algorithm on top of scrypt.
1 minute block targets base difficulty reset: every 1440 blocks subsidy halves in 2.1m blocks (~ 2 to 4 years) 84,000,000,000 total maximum NENG 20000 NENG per block Pre-mine: 1% - reserved for dev fund ICO: None RPCPort: 6376 Port: 6377
NewEnglandcoin has dogecoin like supply at 84 billion maximum NENG. This huge supply insures that NENG is suitable for retail transactions and daily use. The inflation schedule of NengEnglandcoin is actually identical to that of Litecoin. Bitcoin and Litecoin are already proven to be great long term store of value. The Litecoin-like NENG inflation schedule will make NewEnglandcoin ideal for long term investment appreciation as the supply is limited and capped at a fixed number
Bitcoin Fork - Suitable for Home Hobbyists
NewEnglandcoin core wallet continues to maintain version tag of "Satoshi v0.8.7.5" because NewEnglandcoin is very much an exact clone of bitcoin plus some mining feature changes with DynDiff algorithm. NewEnglandcoin is very suitable as lite version of bitcoin for educational purpose on desktop mining, full node running and bitcoin programming using bitcoin-json APIs.
The NewEnglandcoin (NENG) mining algorithm original upgrade ideas were mainly designed for decentralization of mining rigs on scrypt, which is same algo as litecoin/dogecoin. The way it is going now is that NENG is very suitable for bitcoin/litecoin/dogecoin hobbyists who can not , will not spend huge money to run noisy ASIC/GPU mining equipments, but still want to mine NENG at home with quiet simple CPU/GPU or with a cheap ASIC like FutureBit Moonlander 2 USB or Apollo pod on solo mining setup to obtain very decent profitable results. NENG allows bitcoin litecoin hobbyists to experience full node running, solo mining, CPU/GPU/ASIC for a fun experience at home at cheap cost without breaking bank on equipment or electricity.
MIT Free Course - 23 lectures about Bitcoin, Blockchain and Finance (Fall,2018)
https://www.youtube.com/playlist?list=PLUl4u3cNGP63UUkfL0onkxF6MYgVa04Fn
CPU Minable Coin Because of dynamic difficulty algorithm on top of scrypt, NewEnglandcoin is CPU Minable. Users can easily set up full node for mining at Home PC or Mac using our dedicated cheetah software.
Research on the first forked 50 blocks on v1.2.0 core confirmed that ASIC/GPU miners mined 66% of 50 blocks, CPU miners mined the remaining 34%.
NENG v1.4.0 release enabled CPU mining inside android phones.
Youtube Video Tutorial
How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 1 https://www.youtube.com/watch?v=sdOoPvAjzlE How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 2 https://www.youtube.com/watch?v=nHnRJvJRzZg
How to CPU Mine NewEnglandcoin (NENG) in macOS https://www.youtube.com/watch?v=Zj7NLMeNSOQ
Decentralization and Community Driven NewEnglandcoin is a decentralized coin just like bitcoin. There is no boss on NewEnglandcoin. Nobody nor the dev owns NENG.
We know a coin is worth nothing if there is no backing from community. Therefore, we as dev do not intend to make decision on this coin solely by ourselves. It is our expectation that NewEnglandcoin community will make majority of decisions on direction of this coin from now on. We as dev merely view our-self as coin creater and technical support of this coin while providing NENG a permanent home at ShorelineCrypto Exchange.
Twitter Airdrop
Follow NENG twitter and receive 100,000 NENG on Twitter Airdrop to up to 1000 winners
Graphic Redesign Bounty
Top one award: 90.9 million NENG Top 10 Winners: 500,000 NENG / person Event Timing: March 25, 2019 - Present Event Address: NewEnglandcoin DISCORD at: https://discord.gg/UPeBwgs
Please complete above Twitter Bounty requirement first. Then follow Below Steps to qualify for the Bounty: (1) Required: submit your own designed NENG logo picture in gif, png jpg or any other common graphic file format into DISCORD "bounty-submission" board (2) Optional: submit a second graphic for logo or any other marketing purposes into "bounty-submission" board. (3) Complete below form.
Please limit your submission to no more than two total. Delete any wrongly submitted or undesired graphics in the board. Contact DISCORD u/honglu69#5911 or u/krypton#6139 if you have any issues.
Twitter Airdrop/Graphic Redesign bounty sign up: https://goo.gl/forms/L0vcwmVi8c76cR7m1
Milestones
Roadmap
NENG v1.4.0 Android Mining, randomSpike Evaluation https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/NENG_2020_Q3_report/NENG_2020_Q3_report.pdf
RandomSpike - NENG core v1.3.0 Hardfork Upgrade Proposal https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/2020Q1_Report/Scrypt_RandomSpike_NENGv1.3.0_Hardfork_Proposal.pdf
NENG Security, Decentralization & Valuation
https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/2019Q2_report/NENG_Security_Decentralization_Value.pdf
Whitepaper v1.0 https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/whitepaper_v1.0/NENG_WhitePaper.pdf
DISCORD https://discord.gg/UPeBwgs
Explorer
http://www.findblocks.com/exploreNENG http://86.100.49.209/exploreNENG http://nengexplorer.mooo.com:3001/
Step by step guide on how to setup an explorer: https://github.com/ShorelineCrypto/nengexplorer
Github https://github.com/ShorelineCrypto/NewEnglandCoin
Wallet
Android with UserLand App (arm64/armhf), Chromebook (x64/arm64/armhf): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0.5
Linux Wallet (Ubuntu/Linux Mint, Debian/MX Linux, Arch/Manjaro, Fedora, openSUSE): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0.3
MacOS Wallet (10.11 El Capitan or higher): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0.2
Android with GNUroot on 32 bits old Phones (alpha release) wallet: https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0
Windows wallet: https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.3.0.1
addnode ip address for the wallet to sync faster, frequently updated conf file: https://github.com/ShorelineCrypto/cheetah_cpumineblob/mastenewenglandcoin.conf-example
How to Sync Full Node Desktop Wallet https://www.reddit.com/NewEnglandCoin/comments/er6f0q/how_to_sync_full_node_desktop_wallet/
TWITTER https://twitter.com/newenglandcoin
REDDIT https://www.reddit.com/NewEnglandCoin/
Cheetah CPU Miner Software https://github.com/ShorelineCrypto/cheetah_cpuminer
Solo Mining with GPU or ASIC https://bitcointalk.org/index.php?topic=5027091.msg52187727#msg52187727
How to Run Two Full Node in Same Desktop PC https://bitcointalk.org/index.php?topic=5027091.msg53581449#msg53581449
ASIC/GPU Mining Pools Warning to Big ASIC Miners Due to DynDiff Algo on top of Scrypt, solo mining is recommended for ASIC/GPU miners. Further more, even for mining pools, small mining pool will generate better performance than big NENG mining pool because of new algo v1.2.x post hard fork.
The set up configuration of NENG for scrypt pool mining is same as a typical normal scrypt coin. In other word, DynDiff on Scrypt algo is backward compatible with Scrypt algo. Because ASIC/GPU miners rely on CPU miners for smooth blockchain movement, checkout bottom of "Latest News" section for A WARNING to All ASIC miners before you decide to dump big ASIC hash rate into NENG mining.
(1) Original DynDiff Warning: https://bitcointalk.org/index.php?topic=5027091.msg48324708#msg48324708 (2) New Warning on RandomSpike Spike difficulty (244k) introduced in RandomSpike served as roadblocks to instant mining and provide security against 51% attack risk. However, this spike difficulty like a roadblock that makes big ASIC mining less profitable. In case of spike block to be mined, the spike difficulty immediately serve as base difficulty, which will block GPU/ASIC miners effectively and leave CPU cheetah solo miners dominating mining almost 100% until next base difficulty reset.
FindBlocks http://findblocks.com/
CRpool http://crpool.xyz/
Cminors' Pool http://newenglandcoin.cminors-pool.com/
SPOOL https://spools.online/
Exchange
📷
https://shorelinecrypto.com/
Features: anonymous sign up and trading. No restriction or limit on deposit or withdraw.
The trading pairs available: NewEnglandcoin (NENG) / Dogecoin (DOGE)
Trading commission: A round trip trading will incur 0.10% trading fees in average. Fees are paid only on buyer side. buy fee: 0.2% / sell fee: 0% Deposit fees: free for all coins Withdraw fees: ZERO per withdraw. Mining fees are appointed by each coin blockchain. To cover the blockchain mining fees, there is minimum balance per coin per account: * Dogecoin 2 DOGE * NewEnglandcoin 1 NENG
Latest News Aug 30, 2020 - NENG v1.4.0.5 Released for Android/Chromebook Upgrade with armhf, better hardware support https://bitcointalk.org/index.php?topic=5027091.msg55098029#msg55098029
Aug 11, 2020 - NENG v1.4.0.4 Released for Android arm64 Upgrade / Chromebook Support https://bitcointalk.org/index.php?topic=5027091.msg54977437#msg54977437
Jul 30, 2020 - NENG v1.4.0.3 Released for Linux Wallet Upgrade with 8 Distros https://bitcointalk.org/index.php?topic=5027091.msg54898540#msg54898540
Jul 21, 2020 - NENG v1.4.0.2 Released for MacOS Upgrade with Catalina https://bitcointalk.org/index.php?topic=5027091.msg54839522#msg54839522
Jul 19, 2020 - NENG v1.4.0.1 Released for MacOS Wallet Upgrade https://bitcointalk.org/index.php?topic=5027091.msg54830333#msg54830333
Jul 15, 2020 - NENG v1.4.0 Released for Android Mining, Ubuntu 20.04 support https://bitcointalk.org/index.php?topic=5027091.msg54803639#msg54803639
Jul 11, 2020 - NENG v1.4.0 Android Mining, randomSpike Evaluation https://bitcointalk.org/index.php?topic=5027091.msg54777222#msg54777222
Jun 27, 2020 - Pre-Announce: NENG v1.4.0 Proposal for Mobile Miner Upgrade, Android Mining Start in July 2020 https://bitcointalk.org/index.php?topic=5027091.msg54694233#msg54694233
Jun 19, 2020 - Best Practice for Futurebit Moonlander2 USB ASIC on solo mining mode https://bitcointalk.org/index.php?topic=5027091.msg54645726#msg54645726
Mar 15, 2020 - Scrypt RandomSpike - NENG v1.3.0.1 Released for better wallet syncing https://bitcointalk.org/index.php?topic=5027091.msg54030923#msg54030923
Feb 23, 2020 - Scrypt RandomSpike - NENG Core v1.3.0 Relased, Hardfork on Mar 1 https://bitcointalk.org/index.php?topic=5027091.msg53900926#msg53900926
Feb 1, 2020 - Scrypt RandomSpike Proposal Published- NENG 1.3.0 Hardfork https://bitcointalk.org/index.php?topic=5027091.msg53735458#msg53735458
Jan 15, 2020 - NewEnglandcoin Dev Team Expanded with New Kickoff https://bitcointalk.org/index.php?topic=5027091.msg53617358#msg53617358
Jan 12, 2020 - Explanation of Base Diff Reset and Effect of Supply https://www.reddit.com/NewEnglandCoin/comments/envmo1/explanation_of_base_diff_reset_and_effect_of/
Dec 19, 2019 - Shoreline_tradingbot version 1.0 is released https://bitcointalk.org/index.php?topic=5121953.msg53391184#msg53391184
Sept 1, 2019 - NewEnglandcoin (NENG) is Selected as Shoreline Tradingbot First Supported Coin https://bitcointalk.org/index.php?topic=5027091.msg52331201#msg52331201
Aug 15, 2019 - Mining Update on Effect of Base Difficulty Reset, GPU vs ASIC https://bitcointalk.org/index.php?topic=5027091.msg52169572#msg52169572
Jul 7, 2019 - CPU Mining on macOS Mojave is supported under latest Cheetah_Cpuminer Release https://bitcointalk.org/index.php?topic=5027091.msg51745839#msg51745839
Jun 1, 2019 - NENG Fiat project is stopped by Square, Inc https://bitcointalk.org/index.php?topic=5027091.msg51312291#msg51312291
Apr 21, 2019 - NENG Fiat Project is Launched by ShorelineCrypto https://bitcointalk.org/index.php?topic=5027091.msg50714764#msg50714764
Apr 7, 2019 - Announcement of Fiat Project for all U.S. Residents & Mobile Miner Project Initiation https://bitcointalk.org/index.php?topic=5027091.msg50506585#msg50506585
Apr 1, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50417196#msg50417196
Mar 27, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50332097#msg50332097
Mar 17, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50208194#msg50208194
Feb 26, 2019 - Community Project - NewEnglandcoin Graphic Redesign Bounty Initiated https://bitcointalk.org/index.php?topic=5027091.msg49931305#msg49931305
Feb 22, 2019 - Dev Policy on Checkpoints on NewEnglandcoin https://bitcointalk.org/index.php?topic=5027091.msg49875242#msg49875242
Feb 20, 2019 - NewEnglandCoin v1.2.1 Released to Secure the Hard Kork https://bitcointalk.org/index.php?topic=5027091.msg49831059#msg49831059
Feb 11, 2019 - NewEnglandCoin v1.2.0 Released, Anti-51% Attack, Anti-instant Mining after Hard Fork https://bitcointalk.org/index.php?topic=5027091.msg49685389#msg49685389
Jan 13, 2019 - Cheetah_CpuMiner added support for CPU Mining on Mac https://bitcointalk.org/index.php?topic=5027091.msg49218760#msg49218760
Jan 12, 2019 - NENG Core v1.1.2 Released to support MacOS OSX Wallet https://bitcointalk.org/index.php?topic=5027091.msg49202088#msg49202088
Jan 2, 2019 - Cheetah_Cpuminer v1.1.0 is released for both Linux and Windows https://bitcointalk.org/index.php?topic=5027091.msg49004345#msg49004345
Dec 31, 2018 - Technical Whitepaper is Released https://bitcointalk.org/index.php?topic=5027091.msg48990334#msg48990334
Dec 28, 2018 - Cheetah_Cpuminer v1.0.0 is released for Linux https://bitcointalk.org/index.php?topic=5027091.msg48935135#msg48935135
Update on Dec 14, 2018 - NENG Blockchain Stuck Issue https://bitcointalk.org/index.php?topic=5027091.msg48668375#msg48668375
Nov 27, 2018 - Exclusive for PC CPU Miners - How to Steal a Block from ASIC Miners https://bitcointalk.org/index.php?topic=5027091.msg48258465#msg48258465
Nov 28, 2018 - How to CPU Mine a NENG block with window/linux PC https://bitcointalk.org/index.php?topic=5027091.msg48298311#msg48298311
Nov 29, 2018 - A Warning to ASIC Miners https://bitcointalk.org/index.php?topic=5027091.msg48324708#msg48324708
Disclosure: Dev Team Came from ShorelineCrypto, a US based Informatics Service Business offering Fee for service for Coin Creation, Coin Exchange Listing, Blockchain Consulting, etc.
submitted by honglu69 to NewEnglandCoin [link] [comments]

#Website Announcements 2018

#Website Announcements 2018
Order is bottom (oldest) to top (newest).
------
#---# Merry Christmas and a Happy New Year #---#
I’m sure you are all itching to join us in having a good ISW’mas and to kick this festive period off with a great deal of internet spaceship based chaos.
It gives us great pleasure to open the alpha to you all, hopefully you will enjoy this, the first version, of many to come!
Naturally there will be issues so please do let us know, give us feedback and suggestions and let’s try and make ISW bigger and better than it once was.
Please join us in Click here for Slack and Click here for Discord
Have Merry Christmas and a Happy New Year
Yours, The Dr’s

#---# December Developer Update - Get HYPED Edition #---#
Happy Holidays to everybody! Everything is infused with Peppermint, Christmas music is playing in every public place, Interstellar War is going to have an Open Alpha, people are decorating for the season, everyone is shopping for gifts, and hoping to find something great under the tree this year.
Wait....
Did you just read that Interstellar War is having an OPEN ALPHA!!!
That's right folks! Santa and his elves (aka the Doctors) are bringing something exciting for all of us. We have been chugging along aggressively over the past few months and think it is time to show off what we've got.
Everyone is invited to this party, so spread the good news that ISW is coming to town!
ISW Holiday Alpha-stravaganza Info
  1. December 24th - January 4th: From Christmas Eve til the 4th the game will be an open alpha
  2. You can register right now, and on Christmas Eve the account will be activated.
  3. Or, on those dates you can go to the homepage, register, and start playing immediately.
  4. Everyone playing is expected to the adhere to the Rules of Conduct.
  5. The alpha will end Jan. 4th, and the game will be suspended while we recover from the mayhem of letting everybody go crazy, and fix everything you guys broke. At this time we do not know if a reset will be necessary. It will be a judgement call based on what happens.
Tips, Tricks, Recommendations and Warnings
  1. The game is completely playable and we are still adding features and functionality through the end of this month. However, it is an alpha, so we suspect that there will be bugs and exciting things you will break.
  2. There are still some feature gaps that we are hoping to get into the game, but we are choosing to open the floodgates with some missing functionality that we will add, rather than keeping you guys waiting.
  3. Building: We intend to have some basic functionality for building, but you might want to hold off maxxing it out. There will be terraforming and planet claiming, but other functionality is pending.
  4. Security: The redesign of how it will work is underway, but time constraints mean it is not functional. Don't bother putting points into it.
  5. Cloaking Doesnt work. At all.
  6. IMPORTANT - FACTION CHOICES: when we open it up, there will be NO faction changing or username changing. We recommend that people discuss joining different factions so we don't end up with only two factions with players. Try something other than Terran
On behalf of the Doctors, I want to thank all of you for sticking around and following our development. We are very excited to be able to bring something to all of you this holiday season.
Interstellar Wars is back! (from December 24th to Jan 4th. Normal rules and conditions apply, the doctors cannot be held liable for angry spouses, grandmothers, parents, or other entities which may take issue with you spending Christmas morning playing ISW instead of spending time with loved ones)

#---# November Update #---#
Hey there everybody, I know this update comes a bit late in the month, but it contains exciting news. We can’t express how much we appreciate your support and patience through the process, and we believe that the wait will have been worth it. This is a labor of love for us, and we are pouring as much time and energy as possible into getting it up and running as fast as possible.
Get HYPED, because we are so close. We are planning an opportunity to get people into the game and start having fun, breaking things, and getting a full blown dose of that good old fashioned nostalgia.
Major updates:
  1. We have been making incredible headway and are aiming for a Christmas Alpha release.
    1. Much of our time is being spent on finishing up and polishing the existing game features as we try to implement as much as we can before the Alpha go-live.
    2. How this will look and how many/who will be involved is still being determined, but we have some BIG plans.
    3. Look for the Alpha Announcement at the beginning of next month, and instructions for how to join the Alpha shortly after that.
  2. The Admin team has put together a preliminary Rules of Conduct, check it out at the end of the update. We needed to put this together so that the community has rules that govern behavior. We want everybody to want to play the game and know that they aren't going to run into issues.
Development Updates:
  1. Planets and Systems
    1. Mapped planet locations and Imported to the game
    2. Imported Planet minerals
    3. Linked Mining to the Tick
  2. Ship Combat
    1. Shield functionality added
    2. Critical Hits! Will be implemented after the Alpha
  3. NPC Interaction
    1. Populated NPCs in All Star Systems
    2. Behavior Adjusted, Auto-Attack, Chase, Fight Back~
    3. Experience for Killing NPCs added~
    4. Shared Experience Distribution pushed to later build, delayed until after Alpha~
    5. Add enemy Ship Size and Rank to Tooltip
  4. Character
    1. Experience implemented, includes experience from NPCs and Mining
    2. Leveling up skills added and working
  5. Architecture and UI Improvements (technical)
  6. Business Planning
    1. Created a Patreon
    2. Supporter tiers and levels still in development
  7. Arena, unsure if it will make first Alpha build
  8. Building: we are hoping to push it into the Alpha build, but will depend on time constriants.
    1. Implement Building Skill
    2. Implement Terraforming/Claiming planets
    3. Add the old ISW Building Tables
    4. Add Size/Space Attribute to planets
  9. Security (Unlikely for Initial Alpha build)
    1. Mechanics for actual combat completed
    2. Boarding
    3. Taking control
  10. Bug Fixing (edited)
Interstellar War Rules of Conduct
Interstellar War is a game created by fans, for newcomers and fans, of the original Interstellar War. We aim to recreate the experience of excitement and player interaction that made it a great game. Cracking jokes, creating rivalries, pulling off impressive heists, and inter-player politics are a part of Interstellar Wars, but building a community of collective fun is about trusting that players are doing the right thing and treating each other properly.
Our Code of Conduct is intended to outline the behavior that can take away from the collective and therefore will not be tolerated.
  1. Offensive language - You must not use any language that is offensive, discriminatory, racist or obscene.
  2. Player Abuse (includes spamming) – You must not threaten, insult, solicit, or abuse other players of this game.
  3. Bug abuse (cheating) - Any bugs found within the game must be reported to ISW Admins immediately.
  4. Using third-party software like bots or Macros - You must not use other programs to gain an unfair advantage at the game.
  5. Account sharing/trading - Each account should only be used by ONE person.
  6. Multiple logging in - If you create more than one ISW account, they must not interact or be used to gain an unfair advantage within or outside the game.
  7. Password scamming - Asking for another player's password for any reason will not be tolerated.
  8. Asking for personal details (addresses, phone numbers, emails, etc.) - To protect players' safety and privacy, you must not ask for personal details.
  9. Advertising/website - You are not allowed to actively advertise in the ISW game or ISW forums.
  10. Real world trading - ISW items must only be exchanged for other items/services within the game.
  11. ISW Admin or Mod impersonation - You should not attempt to impersonate Admins or Mods in any way.
  12. Misuse of official forums - Forums must be used respectfully at all times.
  13. Encouraging others to break rules (all rules included) - You must not encourage others to break any of the rules.
  14. All rules are at the discretion of moderators and Admins, but we are reasonable gods.

#---# October Update #---#
Hey Community!
Major updates:
  1. The skeleton of the game is playable. You can start from the beginning, gain experience and credits by mining and killing npcs, buy better ships to get more EXP and CR, jump to Hyperspace and visit other Star Systems. IT FEELS LIKE ISW!
  2. Chat is live, along with the in chat Combat log
  3. Governments motions are live
Upcoming/Work In Progress Updates:
  1. Planet Mapping Continues.
  2. Ship Combat
  • Shields First
  • Critical Hits!
  • Link Mining to the Tick
  1. NPC Interaction
  • Populate NPCs in All Star Systems
  • Behavior Adjustment, Auto-Attack, Fight Back, Repair
  • Experience Distribution
  1. Planets
  • Correct Mineral/Planet Table
  • Add Size/Space Attribute to planets
  1. Architecture Improvements (technical)
  2. Business Planning: Looking into Patreon
  3. Arena (Nice to have, unsure if it will make first Alpha build)
  4. Building (Unlikely for Initial Alpha build)
  • Implement Building Skill
  • mplement Terraforming/Claiming planets
  • Add the old ISW Building Tables
  1. Security (Unlikely for Initial Alpha build)
    1. ~Mechanics for actual combat completed~
    2. Boarding
    3. Taking control
We are incredibly excited about the progress we've made, and a Christmas gift for all of us.
We are targetting an Initial Alpha release in the last quarter before Christmas. ISW is almost back!
- The Doctors

#---# September #---#
Hey Everybody!
The progress on ISW continues in ernest. The summer has been busy, so thanks for not taking up the torches and pitchforks when the August Update did not come
Major Updates:
  1. The Arena is underway and being tested with 100 ships!
  2. NPCs: We've populated the NPCs and have been testing combat against them to make sure it feels right and fun, and doing some tweaks where we felt appropriate.
  • NPC experience will be implemented next.
  • We have an exciting change where anyone who attacks and deals damage will gain a portion of the experience.
  • They attack and get aggressive after you have engaged.
  1. Chat functionality has been progressing nicely.
  2. Government systems and fuctionality is built out. We've been working on adjusting the way some of the systems work, and how the standings (At War, Cease Fire, Neutral, Friendly) Let us know if you think the standings should affect whether you can attack another faction.
  3. I have been working on mapping the Star System planets, which is a manual, tedious, and exciting process.
We're feeling really excited about the progress and where we are getting to.
- The Doctors

#---# July Update #---#
Hey there everybody!
We Doctors have been chuggin’ along nicely, designing, coding, tweaking, and adding features as fast as we can.
Some major accomplishments this past month despite us both moving homes:
-Shield Design aligned with the way ships work, -Designed security both as a base functionality and planning for the future -Player Experience and Skill ups are LIVE! Designed the NPC experience gain. -Mining, unloading, and selling minerals is live! You even gain exp from Mining! -Government systems have been tweaked to align with the faction background material, and designed so that they should all be equally viable. They should be live pretty soon.
We are feeling super positive about the pace and how nicely everything is coming along. We can’t say when the Alpha will go live, but we are aiming for SOON™, and it is well inside the realm of possibility that Christmas comes early.
Our Current Project Plans Below
  1. Engineering
  • Ship System Control (On/Off binary)
  • Powernet
  • Repair
  • Lock Repair to the Tick
  • Design Shield Functionality
  • Add Shield Functionality
  • Lock all Module Performance to Module % Health
  1. Player Skills and Attributes
  • Add Player Skills (Command, Gunnery, Engineering, Piloting, Security, Building)
  • Add Player Experience Attribute
  • Experience Point Cost/Skill Level Up Calculation
  • Skill Level Ups (Spend Experience)
  • Link Skills to Various Systems
  1. Planet Interaction Mechanics
  • Planet Attributes + minerals tables
  • Move to orbit
  • Mine!
  1. Economy
  • Ship Inventory Interaction.
    • Add/Create [Mining or loot etc],
    • Remove (see below)
  • Trade Screen: Xfer to Base/Another Player (Delayed)
  • Sell to Starbases
  • ?Faction Mineral Tables?
  • Auction System for Minerals (Delayed)
  1. NPC introduction to tactical. Attributes/tables there, just populate them
  • Create Base level NPC loot (exp, credits, minerals)
  • Design NPC exp awarding
  • Determine NPC placement coordinates
  • Ensure NPC behavior is correct (edited)
  1. Security
  • Design Security Combat
  • Implement MVP Security
  1. System Layout
  • Planets Coordinates in Core systems
  • Planet Coordinates in secondary/bonus systems
  1. Government Systems Revamp
  • Adjust GovSys to be inline with Racial lore and feel
    • Collective
    • Democracy
    • Oligarchy
    • Dictatorship
  • Design/Adjust Government to Bring them inline with eachother.
  • Implement high level government systems.
  1. ARENA!!!! Do it
  2. Chat
  • Test Chat UI
  • Update/Upgrade the test chat system
  • Implement channels

#---# June Update #---#
Hey Community!
As hinted in our last update, we've had a number of commitments that have halted our progress. Thankfully (as those of you in slack would have seen) progress has been made and we should be back on track in due course to start implementing the remaining features.
Below as before is our current High level document for tracking design and implementation, less the now removed the completed tasks and updated with a few now complete/inprogress.
  1. Engineering
  • Design Shield Functionality
  • Implement Shield Functionality
  • Lock all Module Performance to Module % Health
  1. Player Skills and Attributes
  • Skill Level Ups (Spend Experience)
  1. Planet Interaction Mechanics
  • Mine!
  1. Economy
  • Ship Inventory Interaction.
    • Remove (see below)
  • Trade Screen: Xfer to Base/Another Player
  • Sell to Starbases
  • Faction Mineral Tables
  • Auction System for Minerals
  1. NPC introduction to tactical
  • Create Base level NPC loot (exp, credits, minerals)
  • Determine NPC placement coordinates
  • Ensure NPC behavior is correct (edited)
  1. System Layout
  • Planets Coordinates in Core systems - In progress

#---# May Update #---#
Hey Community!
The Admin team wanted to provide an update on our progress and our current work being done. The members of the Admin team have had some personal responsibilities that briefly interfered with the pace of implementation, but we can assure you we kept the ball rolling.
Below is our current High level document for tracking design and implementation. We’d like to be highly transparent with you guys. If you have questions or input let it rip on Slack.
  1. Engineering
  • Ship System Control (On/Off binary)
  • Powernet
  • Repair
  • Lock Repair to the Tick
  • Design Shield Functionality
  • Implement Shield Functionality
  • Lock all Module Performance to Module % Health
  1. Player Skills and Attributes
  • Add Player Skills (Command, Gunnery, Engineering, Piloting, Security, Building)
  • Add Player Experience Attribute
  • Experience Point Cost/Skill Level Up Calculation
  • Skill Level Ups (Spend Experience)
  1. Planet Interaction Mechanics
  • Planet Attributes + minerals tables
  • Move to orbit
  • Mine!
  1. Economy
  • Ship Inventory Interaction.
    • Add/Create [Mining or loot etc]
    • Remove (see below)
  • Trade Screen: Xfer to Base/Another Player
  • Sell to Starbases
  • Faction Mineral Tables
  • Auction System for Minerals
  1. NPC introduction to tactical
  • Create Base level NPC loot (exp, credits, minerals)
  • Determine NPC placement coordinates
  • Ensure NPC behavior is correct (edited)
  1. System Layout
  • Planets Coordinates in Core systems
You can see some screenshots below as well.
Starbase and Star Ship


#---# April Update #---#
Many of you have been asking after the progress being made, and Dr. Strange and I wanted to give you all an update. Moving forward, I will be taking over the Project updates so Dr. Strange can use his superior abilities elsewhere. My aim is to go frequent, informative, and transparent.
Dr. Boom (that’s me) is a Game Designer, rules engineer, and Project manager. He is responsible for most of the formulas that make use of ship statistics, player attributes, and leveling/experience. He is the guy who assembled most of the tables, and designed the NPC statistics. All of my ideas are bounced off Dr. Strange, dude’s a genius.
Dr. Strange is the Lead Developer mastermind behind all of the actual code, systems interactions, and screen layouts that comprise the game. He manages the database that holds the tables that populate the information within the game. Anytime something new needs to be added to the game, an adjustment or tweak needs to be made, etc. he is the man doing it.
Dr. Who is the Workspace Admin and he manages the web portals, and keeps everything online. Without him the lights go out.
Together, we discuss ideas, determine prioritization, and then test our ideas once they’re live. We have made significant progress, but there is still work to do.
First, I want you all to know what you can currently do in the game, and then in my next post I’ll give you a glimpse into our development project pipeline.
Currently, the game is in an incomplete state. You can commission a ship, board it, turn the systems on, fly around, fire your weapons, repair the ship hull. You can even “Activate Hyperdrive”, and then scoot on over to another of the 9 current starsystems. But we aren’t quite "there" yet.
The team has our project plan for the “Ultra-Minimum Viable Product” and we would like to share it very soon. Our goal is to complete that and then open up an Alpha testing phase.

https://preview.redd.it/ep9srpoyf7841.png?width=1050&format=png&auto=webp&s=89988870ec5a1d4da1a71aba25ee8ad8b3c685cd

https://preview.redd.it/k7hnmtdzf7841.png?width=1067&format=png&auto=webp&s=13e29691102bfe0ee22ea329d8a6bce6c863bdd9
#---# A year in review #---#
Well, nearly, it’s been 9 months since the first update (but who’s counting). It was an exciting day for us all and although we’ve been working away as fast as possible, time and commitments permitting, it’s always been somewhat difficult to show (let alone describe) some of the work taking place.
Hopefully however you will now notice the somewhat dramatic nature of recent changes and pop over to Slack with any feedback.
Although it may seem minor, the update(s) you are now seeing is the result of 6 months of behind the scenes decisions, development and design.
This new design also marks the first release since we first launched, to put that into perspective, 1520 files have been modified/created and 304347 lines of code have been written.
We’ve still got a way to go but hopefully this will serve as a taster of what direction we are moving in; currently however we’ve got some troublesome NPC’s to wrangle and mechanics to tweak.
Hopefully you all had a good Christmas and are looking forward to the year ahead.

#---# All of your bases #---#
As some will have likely seen on Slack, recently a picture of all of the starbases occupying the void was posted. Although this may seem a little greedy or indeed sinister the purpose was in fact quite the opposite.
By bringing all the starbases into one system we’ve been flitting between them, grabbing different ships and having a bit of a free-for-all, although fun, this is in a view to test that everything is working as it should when ships are purchased, commanded, shot and destroyed.
This effectively being what we’d all like to be doing. Although these areas are looking more rounded there is still quite a bit of work to be done and a lot to be tested.
Much as the previous hinted, we are still considering a preview/testing session, although this may evolve to an alpha style release. Although limited, it would allow us to test a lot of the core mechanics and stresses of certain aspects of the game.
As ever work is ongoing and I’ll endeavour to keep posting updates, feel free to pop into Slack and give us a poke however… we don’t bite.

#---# Trigger Happy #---#
Since the last update, we’ve been working tirelessly on the game mechanics, ship combat, engineering and module interactions. All of which have come a long way. Each has been tested (perhaps a little too much) and I’m excited to soon start considering a limited alpha… a date with a dev if you will.. where I will likely invite a select few on a number of dates for “supervised” testing.
There are, as ever, still several issues to work out and balancing to consider but for the most part it should feel like the old game, with a few surprises.
Tactical, for some time has been an issue for us. I’m happy to say this is no longer the case, we’ve achieved something which will hark back nicely to 2002 but also fit in 2017 (it’s really been that long!) and I suspect most will be excited to see.
Special mention, for those that have joined slack and provided support/feedback, thank you (you know whom you are). For those that haven’t, join us: Slack
PS, although updates have been less frequent, don’t fear, we are tirelessly working away. Find us on slack if you need constant reminders and sneak peaks of what we’re tinkering with.

#---# Objectives #---#
Buy a ship, launch, explore…. Then??... over the next few weeks we will be looking at the much needed “what happens next” aspect. Currently our one system is a little lonely… lacking much more than a few boring planets and a starbase.
First up is NPC’s, what we have are NPC’s that are a little lifeless, they spawn as necessary and roam a system (within reason) … at this point we’re looking at adding some firepower and attitude into the mix.
To start this off we will be looking firstly into how damage is delivered, which skills and modules have which effects and more importantly how this is relayed to you to make decisions upon.
We have a few ideas of our own but are open to suggestions (forum if you please). This will likely be a time consuming processes so updates as ever may be few and far between but rest assured we are still here and toiling away.
Lastly, we have a slack channel, please feel free to join and ask questions or be there purely for moral support... this will be rescinded if abused or if we’re harassed too vigorously . Slack Invite

#---# What good is tactical anyway? #---#
As many will fondly remember, starbases where the hub of most activity within ISW, mainly as this is where our vast arsenals of ships where stored. With this in mind our attention is now shifting away from tactical and it seems as good a point as any to delve into starbases.
Currently we can purchase, dock, commandeer, repair and sell ships… all a good start but more critically we are now able to undock… it seems however docking is somewhat of an art form at present….
Over the coming weeks (once we get our ship back into the base and stop flying around tactical) we should hopefully refine some of the mechanisms involved and start to round of other areas off the game.
Stay tuned.

#---# Tactical Part 3 #---#
Tough decisions ahead; for some time now the focus has been exclusively on the new tactical. The idea behind the new tactical is to allow us to slowly move away from turn based logic (but not too far) and add other dynamic layers to the gameplay.
For example, previously ship moment was constrained to the ticks and was purely linear, the newer tactical allows real time ship movement by double clicking the grid, the fastest route (avoiding obstacles) is calculated and said ship will begin its movement. This allows greater use of ship characteristics such as a speed and range but also will add an element of piloting to the mix.
Furthermore, the real-time aspect would also prevent the need to refresh the game which has various performance benefits.
Here in lies the dilemma, the added complexity in delivering tactical 2 is putting a strain on development as naturally there are more hurdles to overcome. As a result it is consuming more time than anticipated.
The existing or old tactical however has been implemented and does function as before (albeit slightly upgraded) however at this stage it feels a little out of place.
At this stage in the project it might be worth taking a fork in the road and returning to tactical 2 at a later stage or it might be worth the delay to proceed as we are.
Decisions decisions.
Over the coming weeks I will be away on holiday, a higher power has banned the use of laptops for the duration and as such there will be a break in development. I will however endeavour to monitor the forum and answer questions so please discuss.

#---# Tactical Part 2 #---#
Having eluded to something a bit different being on the cards for tactical, I wondered how best to visualise something that we’ve been tinkering with…
Alas words didn’t seem quite enough soo…. maybe look ... here
N.b: Full disclosure this is a prototype (we are in closed development after all).

#---# Tactical Part 1 #---#
It’s been a while since the last update, mainly because we’ve been tirelessly testing different options which alongside other commitments has taken a fair bit of time.
Some of these include:
  • TacticalXL: Expanding the tactical screen, somewhere in the region 1000px x 1000px.
  • TacticalDynamic: Expand the map to the available screen dynamically.
  • TacticalCamera: Have the player centred in the view (camera) whilst they move around a map (like the old starmap).
Unfortunately, there are issues with those among a few less notable options. We do however have another option albeit a complex one. Currently we’re exploring this further but as is likely evident we aren’t given too much away, but stay tuned… there may be a few surprises ahead.

#---# Tactical #---#
Over the coming weeks our focus is shifting to tactical. The tactical grid allowed for most of the games actual behaviour by using the 15 second tick to allow players to move, shoot and generally cause chaos (as I’m sure most will recall).
Tactical however was quite basic, click here, go there, click here, shoot that. It also only spanned a whopping 580px by 440px (7 x 9 squares), this leaves us some room to get a bit creative in modernising the game.
Here in lies a dilemma, how should we modernize tactical?
Right now, we have a few ideas which we are exploring, ranging from the seemingly simple “make it bigger” through to some quite experimental ideas that could open several doors.
We’re not 100% sure which route at this stage we will take but there will be a few more updates in coming weeks as we explore each accordingly.

#---# The Tick #---#
There have been a few posts in the past about which aspects of the game we are looking to keep and which are looking to improve or even replace.
The 15 second tick being somewhat crucial among them. This past week we’ve been focusing on the tick, something that we had already put in place but thought it best to revisit.
In the days of old the ill-fated browser refreshing and server unavailable slowly got the better of the game, to keep this in check we’re adopting a new approach.
Instead of refreshing the browser or polling the server for updates we are now pushing data directly to your browsers, this has several benefits but key among them are that:
  • We can cut the number of browser refreshes (eventually to nil)
  • We can keep all users synchronised in real time (refreshing will be discouraged)
But why keep the 15 second tick?
The game lends itself to a delay, you may need to type a message, cycle your weapons, pick a destination and ultimately choose whom to fire upon (or not).
This will likely be revisited again over time but for now, we’ll be ticking.

#---# Forum #---#
Is it Back? In short, Yes.
Over the recent weeks there have been numerous changes afoot. As a result, we’ll not only be breaking our radio silence but also aiming to deliver more updates on a more frequent basis.
The first of which is the forum, we’ve been forced due to technical reasons to create a new forum. In the interim, both will be available and we encourage you to move any content/ideas and or suggestions from the old to the new (as well as signing up).
OLD: http://community.interstellar-war.com/
NEW: https://iwcommunity.interstellar-war.com/
We will eventually close the old forum and have no plans at this stage to create any new forums.

#---# Update #---#
Comming Soon™
submitted by LuzPT to InterstellarWar [link] [comments]

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submitted by Evileeina to u/Evileeina [link] [comments]

The 2017 census results are in! Read here for results and possible future improvements to the subreddit.

Yes, the lovely big survey census thing I originally wanted to post a week after the bracket contest ended (but delayed to like 3 weeks) around the time we surpassed 5,000 subscribers, and I only wanted to run for 2 weeks (it's been 3). Through this time, we have received 147 responses. While these responses represent only a small part of our subscriber base (wow, we're almost at 6k scrobbles already), this is still a great amount of feedback. We've already begun making some changes based off of this feedback, and we'll talk about those and some more here in this thread.
If you missed the survey and still want to make your voice heard, it will continue to accept responses through Wednesday the 23rd of August, 2017.
Let's get right into the analysis, shall we? TL;DR: Just look through this album.
Demographics
The first section focused on general census stuff, so we can figure out what kind of weirdos browse here.
A whopping 91.84% of respondents identified as a male. Females represent 6.80% of respondents, while the remaining 1.36% either chose not to identify or identified as a non-binary gender. I was expecting a male majority based off of general Reddit user stats, but holy crap this place is a sausage fest. Who would have guessed that so many guys would like to look at pictures of cute anime girls?
The average respondent is 21.9 years old, with our youngest being 14 and our oldest being 38. Oh, by the way, I did take time to remove some bogus answers. Apologies to our 1-year-old respondent, but your computer skills are an outlier.
Almost 80% of our users come from NA. Europe takes the next largest piece of the pie, while Asia, SA, and Oceania comprise the few remaining users. No African users responded to the survey. Originally I wanted this to be a dropdown menu where you could select your home country, but pasting such a large list drove Google Drive crazy. I then figured that breaking the continents down into regions would be the next best option, but then I had to include maps to show what was considered Northern America, Eastern Europe, Central Asia, etc. So, yeah, I just went with continents because it was simple and still informative. Another option could have been to list the most populous countries that Reddit is popular in and allow others to be written in (or just bunched together), but I wanted to avoid write-ins altogether. Write in questions are the easiest to setup, but they are the worst to analyze. For this example, the answers US, United States, USA, U.S., and U.S.A. would all be listed as separate answers when they should be batched together. It gets even better when you realize how great Google Drive is. I asked about users' favorite VNs later on in this survey, and there were 4 different Katawa Shoujo answers despite all of them being spelled identically.
We got brains n stuff. A breakdown of education levels: * Two-thirds of users have completed their secondary education * About 22% of users are currently enrolled in their secondary education * 31.21% of users are either enrolled in post-secondary education or have been without earning a degree * 23.40% of users have earned a degree
A majority of our users are students, which agrees with the large amount of answers in the previous question for being currently enrolled.
All of us speak English! This is great because I didn't write the survey in any other language! Spanish, Japanese, German, and French round out the top 5 spoken languages here, and one dude really wanted to let us know about his programming languages. I might make that a separate question the next time we do this.
Media Preferences and Habits
We watch a good amount of anime shows. I was interested in how close to a normal distribution these questions would be, and this one isn't very close. The median is in the 76-100 series category, which is a fair bit of anime.
We don't watch that many anime movies. This isn't too surprising, since episodic series just seem to be more common than movies overall. The median is only in the 6-10 category here. If you only watched Studio Ghibli films directed by Miyazaki, you would come up to 9 films.
We don't read that much either. There's a ton of good manga and LNs, but most of us just seem to read between a few and a couple dozen, likely limiting ourselves to series that's been adapted into anime we liked and similar to what we've already read. The median here is within 11-20 series. Coincidentally, there are 14 series that have sold more than 100 million copies.
Comedy, action, slice of life, adventure, and moe are our favorite genres. Yaoi, josei (added after ~40 responses), and sports are by far the least popular genres.
Binge watching is slightly preferred over watching a series as it airs. Overall, the two sides are almost even in combination with having no major preference.
Subs are strongly preferred over dubs. About 1/4 of users will opt for the high quality dubs, like Cowboy Bebop.
The most popular anime is the Monogatari Series. The most popular manga is Yotsubato! The most popular LN is Spice and Wolf. The most popular VN is Katawa Shoujo. The most popular fanged character is Shinobu. SO HOW DID SHE LOSE IN THE BRACKET?!?!?
A full table of favorites will be listed in the comments.
Reddit Preferences and Habits
Almost half of us have been trapped on this stupid site for more than 3 years. Imagine how much more we could have accomplished if we didn't waste our time here. Now imagine how we would have just found other time wasters instead of actually doing that stuff.
Some are selective with subscriptions, while others try to collect them all. The median here is in the 41-50 category, more than enough to fill up a front page.
Over 3 years of spending a lot of time on Reddit. Man, imagine all the anime we could've been watching instead! Median here is 16-20 hours weekly. I'm more curious about the 15 people that claim to be here over 40 hours per week. Do you all work in a job with a lot of downtime (some IT or security) or what?
Mobile browsing is slightly more popular than desktop. Our average here is a 4.31, just slightly in favor of mobile. The Reddit admins keep mentioning how mobile traffic through their official app is growing very quickly, and they recently updated their traffic states to include their own app's traffic. We've also noticed this increase. Our goal is to make this subreddit as mobile-friendly as possible. While we're still awaiting Reddit's new customization features, which will include much more customization for mobile (on their own app only, probably), but we're still open to making any changes now. We already require reputable image hosts to be used, but if Imgur starts being fucky on mobile just give us a holler.
Most of us desktop users have made Reddit bearable with RES. RES is great, it tracks how many times you've upvoted my posts! It does other stuff, too, and there are ways to customize our CSS specific to RES users, but that's not important (CSS is hard). If you don't know about RES, you can visit /Enhancement to learn more.
Reddit's official app is the most popular way to browse on mobile. This surprises me because I absolutely hate it. And why do so many people try using the mobile site? Is there a way to block that stupid pop up telling you to download the app that I haven't found? Reddit is Fun and Relay for Reddit are the most popular third-party apps, and I understand why. I used RiF for a while and it's great and simple. I've switched to Relay now because I enjoy its style just a bit more, but it's also just as easy to use and works just as well. In response to the official app's popularity, we are hoping to start using some of their styling options. For now, we've added little Holo as a mobile icon image and are working to adapt our current desktop banner to fit the mobile requirements. Note that we're still touching up on the desktop banner, though, so...
And we share a majority of our users with /awwnime, /anime, /anime_irl, and /headpats. In the near future we will find ways to leech users from these subs, but feel free to suggest some ways down below! Except the /anime_irl subs, we don't want them. It'll be okay, they're used to rejection. And shoutouts to /tyingherhairup, I like the guy that posts there.
On /CuteLittleFangs
You like us! Oh, boy, you really like us! On average you scored us a 5.38, a very respectable score. If we made this a 5-star scale, we would be scored as a 3.8 star subreddit. On the film review site Letterboxd, the following films have an average rating of 3.8 stars: Airplane!, American Psycho, Batman Begins, The Lego Movie, Who Framed Roger Rabbit, Mulan, and The Goonies. Those are all great films! (Side note: How is Airplane! below 4 stars??)
I'm the best mod...? I made this required at first for shits n gigs, but I also didn't have the "I don't know them" option at the time. I made that option because it made sense, and it fucking crushed the competition. But...I still technically won so yeah. Y'know, andres put a lot of work into our wiki here. It's actually got lots of great info, including our own self-written intro paragraphs. Check it out. Other possible ways to get to know us (if you want): join our Discord (link in the next section as well as the sidebar), scrobble us on last.fm, and let us know if little AMAs would be welcome. Tamatsu promised he would tattoo the most upvoted question in his AMA on his back. I lied about that last part, but once we've begun the AMA he can't say no...because of the implication.
We've got High Quality Fangs™. Look at how heavily that leans to the right! Look at that 5.77 average score! Look at the fangs on the front page.
Our fangs are in reasonable demand. We're at just about the right frequency of posts for most tastes, but our average score here is 3.76. So, you know what that means don't you? Post more fangs! But not too many, just a couple or so a day maybe! To increase user activity, we are now creating a contest. If you're able to post a cute fang to this subreddit, you might be able to win UP TO 300 KARMA PER ENTRY! Please no more than that, I'm a little sad I lost the #1 post spot.
Our NSFW rules are reasonable. This is good because we weren't planning to change them. A more detailed explanation of what we do and don't allow might be good for the future, but the sidebar explanation shouldn't be any longer. The same goes for many of our other rules. These could either be done through our subreddit wiki, or through mod posts that can be linked back to (this option makes for easy feedback).
NSFW post frequency is pretty okay. The average is a 3.64 here, so some users would like just a bit more lewds. In hindsight, I regret how I made this question, as we don't want to encourage or discourage any posts that follow the rules any more than your voting already does. Rather than taking this as saying we will start events like Sexy Saturday, take this as a hint that some tasteful nudes might be welcomed with upvotes. Still, this is a moe sub and always will be focused on the cute pics.
A majority of users didn't know about our bracket contest. Now, obviously we knew this since we have over 5k subs and only 209 votes were cast in the final round, but it's a little sad to see how many people were completely unaware. It's especially odd since more people voted in the bracket than answered this survey! The first explanation is that the bracket was ran on a third-party website, and users from that site could also have found our bracket and voted. I think /anime had a big bracket start up a bit after us, as vote counts began increasing throughout the event. Also, this explains why NON-FANGED characters like Kanna and MEGUMIN made it so far by being popular instead of being posted here a lot. I'm not bitter about it, shut up! Also, the bracket wasn't advertised very well on this subreddit. Aside from the stickied post every week (which stayed there until the next week), only a handful of posts were made that even mentioned it. Stickied posts are very easy to overlook, especially since we kept them there constantly, so you would only see the change if you actually read the post title instead of just noticing the green text. I recall that /dota2 had a similar issue with low turn-out on a survey similar to this one due to stickying the post immediately, causing most users to overlook it. Oh, and this kinda explains how so many people could vote Shinobu as their favorite here while letting her lose in the bracket. That and the fact that the only way I thought to promote this survey was posting about giving Shinobu donuts.
Most people like the new Holo banner, or, err, rather the old-new Holo banner. Despite an average score of 4.88, some comments gave good feedback about the banner, and this combined with our own dissatisfaction to encourage some improvements. We didn't wait until this post to begin making changes, we got impatient (okay it's my fault this is late). The banner is still a work in progress, and CSS is very hard, but we're glad to see such a positive response.
The sidebar is alright. I've always thought it was a little too wordy, but most users seem to like it and don't think it needs an overhaul. We've put a link for explaining the trope near the top of the sidebar and clarified some rules based on comments received.
We need more flair! In the future, when we're ready, we'll probably post a flair request thread similar to /anime_irl (example). We'll also be looking into standardizing some flairs, and we'll strongly prefer requests with sample images to use.
Most users aren't interested in our weekly show discussion. We kind of already knew this due to very low turnout, but we figured that finding out the root cause might help. Still, at least 10% of users did show interest in watching the shows and discussing, but haven't due to a confusing format and lack of people to discuss with. We don't expect a majority of users to participate in Cute Little Shows, but we're interested in having it available for those interested, and we've already begun reformatting it.
We tried to get an idea about what could improve CLS also. Due to this response, as well as issues with uploading hundreds of screenshots to Imgur every week, we have already begun a new format more similar to /anime discussions. Discussion questions were also a silly idea we came up with to try and promote some participation, and andres has made a great effort to begin the discussion with this new style. We are still open to improving this format (adding links to other anime databases and providing episode information) based off of your feedback. Also, many users have suggested using Discord for similar events, and it's definitely something we're open to do if enough people are interested.
Discord
A majority of our users use Discord, either regularly or when needed for a friend/event/etc. Yeah, Discord is pretty neat, I've finally gotten my friends to ditch Skype and it's great. If you want more information about Discord, you can check out their site here.
Just under half of users have joined a subreddit Discord server. Their experience is mostly alright. Average experience is a 4.51. If I were to guess, most of these servers are for games, and it makes perfect sense to find people to play with using a subreddit about the game and its server. This being said, I know /anime_irl has a popular unofficial server for...I think they just shitpost idk.
Almost 3/4 of you didn't know we had a Discord. It's true, we do. You can join it, if you want. But it's not like we want you to join or anything! It's also a work in progress, and it's been the thing I've worked on the most other than this survey.
The most common suggestions for the server are to use it for: * Gaming events * Shitposting and memes * Extra cute images * Anime discussion (possibly CuteLittleShows) * Subreddit meta discussion
Most of these are quite reasonable. Since this survey was posted and a few extra people joined the server and gave feedback, the following changes have been made: * Added #rules text channel * Added #memes and #cute-anime-pictures text channels * Added Dyno, Discordoragi, and Miki bots * Added voice channels for music (played by Dyno) and game chat (should make more than 1 probably) * Added secret mod channel you can't see * Added #bot-commands and #current-anime text channels
BTW, don't bother playing blackjack with Miki SHE'S A FUCKING CHEATER. I'm taking suggestions for another cute bot I don't think I can handle her anymore.
And almost 1/4 of users stopped the survey here.
Some interesting comments we received here:
C: Respectfully request semi large fangs. H: I don't know if that's our jurisdiction.
C: don't forget to give Shinobu the donut! H: We didn't! I think others are getting jealous she's getting so many donuts.
C: More cute little fangs is all I want H: Me too thanks
C: Posts by users are usually images of cute girls with fangs but I'd like to see more discussion or meme worthy posts H: "Be the memes you want to see in the world." They still need to have fangs and be at least a little cute though.
C: your waifu is shit H: saY THAT TO MY FACE
C: Have a nice day H: Don't tell me what to do.
C: Ey this survey is pretty good. H: Ey thx b0ss
C: [survey is] Too short :( H: Google Forms can be a pain to work with
C: Bit long, very few questions about actual fangs H: DAMMIT, FIRST I HEAR IT'S TOO SHORT AND NOW IT'S TOO LONG! I just want to make everyone happy!
C: You had Sindarin but not Quenya as a possible language instead of Elvish as a whole. I'm not sure what to think of that. H: I think ur a nerd.
C: Keep doing what you do H: Hey, you don't even know what I do outside of Reddit, that's a bold statement.
Video games
Now that that boring shit is out of the way, let's get to the real questions.
Almost all of us play PC games. The next closest systems are mobile games (44%) and the DS (39%). Mac comes in last place with only 2% of users, but there aren't that many games on Mac in the first place. The Mac users I know just use a Windows VM to play games, and reporting this as either Mac and/or Windows is up to the individual.
Action-adventure games and RPGs are tied for the most popular. FPS, action RPG, fantasy, TPS, strategy, and platformer games were also liked by a majority of users. I only added puzzle games and an "other" write-in box after about 100 responses, so puzzle games are unfairly low. Also, shoutout to that one dude that let us know their love for eroge. Sports games are actually just that unpopular with our users, it was there the whole time.
League is the most popular MOBA. This isn't too surprising, Riot did a good job promoting their game before anyone else and giving their users Stockholm syndrome. Nobody selected Aeon of Strife, Vainglory, or WC3 DotA. I've only ever met one person that stays on WC3 DotA, and he's a dick, so I put that and AoS on there to avoid people complaining about them. I'll probably leave those two off next time. I'll admit, I'm a little sad to see Dota 2 only be picked by 8.2% of users. Contemplating the issue, I realized that there just aren't enough weeb-friendly heroes in Dota 2. Not to worry, guys, I've sent Gabe N. and IceFrog emails with some suggestions. I have an idea. It will be melee hero. Maybe cute girl... Yeah, cute girl with blades who can dash, deal area of effects damage, and slow, and also have attack speed boost, and skill shot. She will release with a maid outfit arcana.
Anti-Mage is the Dota hero of choice...kinda. It's a bit too small of a sample size to be definitive, but only AM and Sniper received more than 1 vote. Pushing back my nightmares of 6.83, I'd be willing to stack with the Bane & Tiny players. I picked WR, we can all weep together about how dumpster our favorites are.
Ahri and Lux are the most popular League champs. Annie, Quinn, Riven, Teemo, and Tristana round out the top picks. I don't know enough about these people to make a joke. There were 42 responses here, btw, not sure why it appears in some of the images and not others and I wanted to close Excel really bad when I wrote this.
D.Va is the most popular Overwatch character. The next most popular choices are Mei (shudder), Lucio, Rein, McCree, and Mercy. If we made a team with these 6 heroes, it would actually be a 2-2-2 lineup. If the DPS players are good and comfy with Mei-Cree, it could definitely work, especially on defense.
Our CS:GO players are a mix. Some are stuck in silver (because of their team), but almost as many are into bhopping and trading. The remaining minority claims to actually be good, fucking tryhards.
PUBG players are little chickens. Out of 23 people, only 1 person chose each of Mil Base, Pochinki, and South George. Come on, guys, you can't run away the whole game, you gotta get that good loot. Seriously, more of you drop Mil Base so I can hide my way into top 10 easier.
Fire-type Pokemon are the most favorited. The next most popular choice was no preference, which is lame. You people will never be gym leaders with that indecisiveness! Normal & Poison tie for last place with 1 vote each.
The average amount of mods installed on our last Skyrim playthrough was 45.87. This is even with the most popular answer being 0, but a handful of users with over 200 mods skewed the mean a fair bit. The median answer was only 20 mods, for comparison. In hindsight, I think asking about Stormcloaks vs Empire would have been more interesting.
Independent Vegas is the most popular NV ending. Well, aside from not ending the game (47.1% of all responses). It's hard to tell how many people chose this option because they haven't even played the game, and people that have done multiple playthroughs don't have a clear way to chose (I picked my favorite ending, but I never told anyone else to).
The Brotherhood is the most popular choice in Fallout 4. Again, aside from not finishing the game (52.4% of all responses). I'm a little surprised to see so many people pick the Institute. Yeah, sure, both the BoS and Institute are dicks, but the BoS is cool at least.
Warlock is the most popular Destiny class.
Zerg is the most popular Starcraft race. Hey, that big update for SC2 seems neat, though. I was never good at SC2, but I stopped following it altogether because it just seemed like endless shit patches, only to have the OP stuff replaced with different OP stuff for the next year. We'll see how it goes, I guess.
Rin is the best girl in Katawa Shoujo...? HANAKO HAD AN EARLY LEAD YOU ALL CHEATED! And where are the Lilly pads? I've never seen Lilly score so low and Rin score so high, I think this vote was hacked.
DESU VULT! A little sad to see how few of us know the wonders of Glitterhoof and Xwedodah, but I can respect you crusaders.
Most of you want to be a sharpshooter, how shocking. It's LW, don't get too excited about surviving, okay.
Other
Mozzarella is the most popular cheese. It's a pretty great cheese, tbh. It's followed by Pepper Jack, Gouda, Cheddar, Swiss, and other. All of these are great, but how is American cheese tied for 7th? Have you guys even tried other cheeses? Ugh, fucking casual cheese eaters.
If we ordered a pizza, it would have lots of meat. Pepperoni, bacon, sausage, extra cheese, ham, and chicken are all enjoyed on pizza by a majority of users. Anchovies are the least popular topping, and only 1/4 of users enjoy pineapple pizza. I'd like to address some of the write ins: More cheese - I added extra cheese after I saw this Don't like pizza - I'm judging the shit out of you, brah. Probably should've just skipped the question, it was optional. Nothing extra - Hmm, I'm not sure if you should've just left everything unchecked or...y'know, a "Plain cheese pizza" option would've been alright, my bad Broccoli, Corn, Potato, Feta - Are we talking all together? Like on a pizza with tomato sauce? Feta works great, but idk about those first three. If it was some pizza-like flatbread they sound fine, but I'm never ordering a pizza with you. Canadian bacon - Ham was an option (half-joke, I know it's back bacon) Try mac and cheese and thank me later - Cici's Pizza's guerilla marketing campaign has gone too far. I ate there once at a middle school birthday party, and that was enough of that place for the rest of my life. Their cinnamon buns were actually pretty good tho
The most popular way to eat steak is medium rare. Excellent taste, guys. The next most popular options are rare and medium, also. It just works. And 9.4% of people clicked well done when they should have clicked overcooked, but it's okay we understand.
The Joker is the most popular Batman nemesis. By a long shot. Does this surprise anybody, though? We've had good Joker in the movies, and some of the comics focusing on him are the cream of the crop. I predicted this would happen, so I made a follow-up question: Scarecrow is the most popular nemesis when you can't pick the Joker. He's followed closely by Harley Quinn and Poison Ivy (I've seen this ship before. Coincidence?), as well as Bane and Deathstroke. Black Mask, Cluemaster, Hugo Strange, Hush, Killer Moth, Mad Hatter, Ventriloquist, and Victor Zsasz were not picked by anyone in either question. This chart shows the gain/loss for choices between questions. Two users did not vote in the second after voting in the first, and some seem to have changed to their second-favorite nemesis rather than keeping their original (non-Joker) answer.
The Wolf of Wall Street is the most popular Scorsese film. It's definitely a really fun movie, but I'm not sure if I would call it his best, y'know? Goodfellas is the next favorite, which is definitely an excellent choice. Gangs of New York (pretty good), The Departed (amazing remake of a great Hong Kong film), Taxi Driver (true classic), and Shutter Island round out the top choices.
Pulp Fiction is the most popular Tarantino film. Pulp Fiction is an iconic film, definitely happy to see how many people enjoyed it. Kill Bill and Inglourious Basterds tie for the number 2 spot, followed by Django Unchained and Reservoir Dogs (my personal fave). I'll admit I'm a little sad to see no votes for Jackie Brown. Tarantino's original works often overshadow it, and I think it's just a little unfair as it's a good movie on its own.
Here is an album of the first fictional crushes you guys had. Except like 3 people said my mother. She's not fictional, guys.
Yeezus is the most popular Yeezy album. I remember picking up MBDTF after I heard Power somewhere, falling in love, and then initially hating Yeezus. It's certainly grown on me as I've come to see it as a much more harsh version of Kanye's style. While I still can't move MBDTF from my top list, you better believe I'm in love with the drop in "Blood on the Leaves." MBDTF, Graduation, and Late Registration tie for second place. TLoP comes in 5th, followed by 808s and The College Dropout tied for 6th. A little sad to see so few votes for 808s, it's arguably the most beautiful of Kanye's albums, and it's certainly helped pave the way for some of the newer, more emotional sounds. Cruel Summer and WtT received no votes, which isn't too unfair to me. They aren't 100% Kanye albums, but they are still good albums in their own rights (even though I can't listen to WtT anymore - FUCK YOU JAY).
PogChamp and Kappa are the top Twitch emotes. If I could make a version of this with the emote images at the bottom instead of text, I would, but I don't really wanna. Surprised VoHiYo is so low, where my weebs at?
The most popular emoji are 🤔, 👌, 🍆, complaining about how much you hate emoji, and 🅱. There were too many complaints for me to bother taking them all out to make a chart.
MULAN IS THE BEST DISNEY PRINCESS. DAMN STRAIGHT SHE IS, SHE KICKS ASS! Ariel secures the second place spot, followed by Belle and Jasmine tied for third.
The years start coming and they don't stop coming and they don't stop coming adnt hey
I thought I was a genius for the McConaughey question, but it turns out all three options just merge into one on the results page. But, hey, that's alright, alright? Alright.
Here's what's in our DNA. It's tough to gauge how many people interpreted this as an actual question asking about their personality/family, and how many just recognized it was a reference to the song by Kendrick Lamar Kung Fu Kenny. But, well, apparently most of us are loyal, while very few of us got hustle. Thanks for participating. I don't think this question will be returning. Here is the answer key if you wanted to see the reference.
Metallica is a controversial band. Look, okay, let me defend myself, I hadn't listened to them since high school when I wrote this. I wrote this because Funhaus was playing Guitar Hero Metallica when I was writing the survey, it just came into my head. I figured album ranking would be silly, since half of them are unpopular even among fans, and I knew I had to give the haters their own option. JK, that last question was a trap.
Final notes
Again, we'll leave the survey open until the 23rd if you want to participate and leave some (anonymous) feedback. Feel free to comment here if you have any more questions, comments, or concerns about the survey, subreddit, or Discord server.
We I hope to do another survey similar to this one in the future, but likely make a dedicated one for subreddit feedback and make separate surveys for the fun stuff. This probably won't happen until next year, though. Except the Katawa Shoujo question, that was hacked and we'll be redoing it soon.
submitted by HornyHeracross to cutelittlefangs [link] [comments]

An in-depth review of the "Ghost Mode" gameplay overhaul mod

As I'm sure you can all relate, the 10th Witcher Games Anniversary video brought a lot of feels. And with them came the itch to do yet another playthrough of my favourite video game. This time, to freshen up the experience, I decided to break from my tradition of only installing visual enhancement mods and look into the gameplay overhauls recommended on the sub.
To my surprise in-depth assessments of these mods were nowhere to be found. True you can look up detailed descriptions of what they change, but that won't give you an impression of how the changes work in practice nor an objective look at how they impact the overall experience. Thus the goal of this thread is to help you decide if you would enjoy using "Ghost Mode" for your next playthrough and to serve as a resource for posterity.
Note: the title of this post is no misnomer. This is a long read. If you already have an idea of what the mod is about and are just wondering "if it's any good", then feel free to skip to the TLDR rating section at the bottom.
 

Setup

First thing first, all the changes introduced by the mod remain true to the vanilla feel, flow and story of the game. There is no need to worry that the game you know and love will suddenly be unrecognisable, that you won't know your arse from your elbow. Secondly, I do not plan to rehash the full changelog in this review. Changes from Vanilla will only be mentioned if they are relevant to the point I am making.
Dsiclaimer: this review is written with the above in mind. I do not claim my experience to be completely exhaustive. For example, things which were difficult or annoying for my setup might be trivial for others and vice versa. Your mileage may vary.
 

General Gameplay

The mod has been implemented in a competent way. I did not notice any performance decrease compared to Vanilla and encountered no game breaking bugs. There was only a single major issue in 2.6 which was repeatable and highly annoying, but thankfully it seems to be fully fixed with version 2.7.
Immersion has been improved and the game world is more believable. Some examples:

Quests and Experience

The way the experience penalty works has also been changed. Previously you would get 100% of quest experience if you were at most 5 levels above the quest level, and basically 0% if you were 6 levels above or more. Now for every level you are above a quest the experience reward is reduced by 16%. This also works the other way around, you will receive an experience bonus for doing quests which are higher level than you.
This way you get the best of both worlds. You get to tailor the quest order to your liking, without having to suffer meta-gaming pressure, and at the same time Geralt will not end up overlevelled.
 

Combat

This is usually the number one reason why people recommend this mod and it is clear to see why. The author has implemented a great number of improvements to nearly all of the vanilla systems. Combat is more challenging and rewards players for their skill and preparation better. Geralt's overpowered traits and abilities have been toned down and your specialisation makes a much bigger difference to how you approach fights.
Overall, most battles are more fun with GM compared to vanilla. However this comes at a cost: namely the "realism", feel and flow of combat have all decreased to facilitate the above. Let's examine the 4 main areas where GM changes combat and evaluate them in detail.

Enemy behaviour

The first thing you will probably notice is that "all enemies have a reduced reaction time". The reason I put quotes around that phrase is because I don't know the actual inner workings of the mod and precisely how it has modified the AI scripts. Therefore I am just calling the effect as I saw and experienced it during my playthrough. The easiest way to describe it is: the time frame between you being in range of an enemy and the enemy starting their action is now much lower.
The primary effect of this change is an increase in difficulty. You now have to have faster reflexes in order to be able to dodge enemy attacks. Additionally, enemies will spend significantly less time in a hit recovery state after you land a blow. Which means that you won't be able to chain as many attacks as you could before, since your enemy will dodge/retaliate much more rapidly.
This change really shines when it comes to boss fights. The faster enemy reaction time forces you to play by the boss' rules and pay attention to their mechanics, rather than treating them as a higher health & damage generic enemy. To give a concrete example, let us look at the Olgierd fight at the burning manor.
In Vanilla you can easily beat him on Death March by ignoring the fight's mechanics. You simply position yourself slightly outside of his melee range and start a rend which he walks into. Then you follow this up with a quick dodge to the side to avoid the sand in the eyes and immediately start another rend. The boss gets locked in the above AI loop and you win pretty easily. The reduced reaction time in Ghost Mode counters this perfectly. By the time you are winding up your rend the boss, instead of walking into your sword, starts his own attack which targets where you will be after you swing and hits you before you can deal any damage.
So to beat him I had to actually play by the rules, which means conventional sword swinging is out of the question, especially as you also leave yourself open to a quick counter attack which kills you in 2-3 hits. The rules in this case are: counter his attack, swing once and go on the defensive. There are three different attacks he throws at you:
  • The red charge: when you are far away from him, it is the easiest to counter and the bare minimum required to win. If you can only counter this then you will win, but it will take ages.
  • The phase charge: is when he turns semi transparent and steps side to side. He only does this if your are slightly outside of melee range, so you have much less margin of error on your counter. If you are quick enough you can counter this type of attack with a close to 100% success rate, which means that a better player can defeat him much more rapidly.
  • Finally we have the slash combo, which he does when you are in melee range. This one is also counterable, but the reaction time is so small I didn't feel it was worth the risk. Especially because if you fail it and only parry you will be locked in that stance for a few of his hits which will drain your stamina significantly (and you cannot counter without stamina, but more on this topic later).
So as you can see from the above GM makes you pay attention to the intended mechanics and rewards skilled play.
The change to reaction time also has its downsides however, and they are major ones. Most notably, enemies which have extremely fast attack animations by default become unfair in melee combat. Especially if they are in a group. The best example of this problem are all of the insectoid type enemies like the endregas and the kikimores. Their attack animation is fast and when you pair it with an increased aggression and run speed it means that you literally cannot attack them preemptively. If you start any type of attack (without dodging one of their attacks or parrying first) they will strike you first, even if you were outside of their melee range when you initiated your swing. As you can probably tell fighting groups of these enemies is extremely annoying especially early on. Later you can cheese them by unloading your entire reserve of Dancing Stars & Northern wind bombs for some semblance of crowd control, but even that is like putting a plaster on an amputated leg. What's strange is that looking at past feedback numerous people have complained about these enemies, throughout the mod's life cycle. Yet the author has failed to address the problem, which is that they shouldn't have reduced reaction time in the first place. Such empty difficulty, only for its own sake is never good.
Another downside is that early on you cannot take on groups of certain enemies, like wraiths, nekkers or insectoids for example, without resorting to AI abuse. This probably only applies to the higher difficulties, but when the best way of beating groups in the early game is dragging enemies one by one to the edge of their AI leash it doesn't feel good. No matter how skilled you are in melee combat you cannot defeat such packs head on without numerous deaths, which doesn't make you feel like a witcher at all in those encounters.
Finally, GM also implements monster "dodge" with a much more heavy handed approach compared to Vanilla. All sorts of enemies will now dodge your attacks more frequently. This is yet another example of where combat quality was sacrificed in order to increase combat difficulty. I write "dodge" in quotation marks because normally the word implies that the enemy sees your attack and reacts to it by getting out of the way. This mod makes the enemies which "dodge" the most feel like blatant AI bots with rigid if-then logic in their script, which harms immersion. Some examples:
  • Enemies dodging mid attack, when it makes no sense for them to do so
  • Werewolves dodging while airborne in the middle of their lunge
  • Humans dodging attacks that come from behind them and they cannot see
  • Shrieker glitching into its "on the ground" dodge animation while flying, after being shot with a crossbow
  • Occasionally enemies dodging attacks while burning, sirens dodging when knocked down etc.

Skill Balance changes

A lot of adjustments have been made to the skill tree in order to improve how balanced Geralt is in combat. The changes can mostly be summed up by saying "baseline Geralt was nerfed". What that means in practice is that witchering aspects you do not invest points into will be significantly worse compared to vanilla. For example the signs, crossbow and damage bombs are a lot less useful for my mainly sword focused build. This is a good thing as specialisation encourages more diversity in your playstyle. Here are some examples:
  • Quen no longer always blocks at least 1 attack, regardless of how much damage it's supposed to absorb. Now it's no longer the combat crutch it used to be in Vanilla as it will only absorb the value of the shield and the rest of the damage will go through.
  • Poison and bleed effects are no longer extremely overpowered boss monster killers. Their duration and damage are significantly reduced to the point where 1 poison application is equal to about 2 additional sword attacks. Still good, but now balanced.
  • Crossbow & Bombs now only deal half damage if they were auto aimed. And of course manual aiming during combat is way too slow unless you have invested into the related skills. There seem to be a few minor bugs related to these items. For example manual crossbow shots sometimes don't bring big flyers down despite hitting them successfully. Superior Samum, manually aimed, dealing 5 (yes five) damage on kikimores.
  • In general overpowered skills have been nerfed (rend, whirl, euphoria etc.) while underpowered abilities have been buffed (crippling strikes, undying, counter attack etc.).
Overall the skill tree feels significantly more polished and we now have a lot more viable choices to pick from.

Defensive techniques (dodge, roll, counter, parry)

The way dodging and rolling worked in Vanilla was a simple binary check. Did you press the appropriate button before the attack connected with your character? If yes then avoid all damage, regardless of where your character ended up going (for attacks which can be dodged). And while this was still a big improvement from the second game, the i-frames were way too generous and the moves lacked any stamina cost. Which made it all to easy to just spam the dodge button and be invulnerable. GM changes this behaviour by also taking into account the direction Geralt moves in when dodging/rolling with respect to the enemy attack. Now if you dodge in time but still end up connecting with the attack, depending on the angle, you will take partial damage and debuffs based on what direction you were going in.
Parrying and countering have been significantly enhanced compared to the base game. Essentially now you can parry/counter nearly all attacks, those coming from monsters included. Taking counters as an example, you may counter light attacks just like before - by reducing all incoming damage - but now you retaliate against monsters with a "counter slash". This also applies to heavy attacks (including hammer and spear wielding humans) except that damage is reduced only by 50%. Both parry and counter now have a stamina cost depending on the attack you have deflected. This is a great addition to the game in my opinion. It plays perfectly with the risk and reward scale. Countering carries a greater reward because you spend your time negating the monster attack and dealing damage on your own, instead of just negating as you would with a dodge. However the risk is also greater because you confusing monster light and heavy attacks means you will take significant damage, especially if your build is not prepared for it. Yet another gameplay element where skill is rewarded.

Armour, stamina and different playstyles

Stamina management is now a big part of combat, rather than a mere afterthought with Tawny oil. The base regeneration rate is significantly reduced, all combat actions pause this regeneration for a short while and counter and parry stamina costs are increased. The armour you are wearing now also affects your stamina more than the Vanilla regeneration penalties. Light armour has no penalties and increases stamina regen, medium armour introduces a stamina cost for rolling & sprinting and heavy armour has stamina costs associated with rolling, dodging and sprinting.
Armour now plays a much bigger role in the game thanks to its significantly increased damage absorption capabilities. Plenty of enemies now have high armour values which also makes the armour penetration stat on swords better. To help with this, your heavy attacks now have a significant amount of armour penetration by default. This means that quick attack spam is no longer maximum dps against all enemy types and you will have to mix in heavy attacks much more frequently. Some enemies like golems are so heavily armoured that using quick attacks against them is basically pointless. Similarly, high armour values on your gear now make a big dent in the incoming damage whereas in Vanilla they were useless and the only thing that mattered were the resistances on the gear.
Both of these changes together translate into very distinct melee combat playstyles depending on which Witcher set you are wearing, which is one of the best features of GM for me.
  • Light Armour: the Cat set provides the combat experience which is closest to Vanilla DM, with a few important tweaks. Firstly, because you have very little damage reduction, Quen is practically useless. It won't even fully absorb a light attack from a drowner. This combined with the change to the defensive techniques means that you actually have to be quick on your feet and good at dodging, you can only rely on your own skill. Secondly you can also mix in counters for increased dps once you are familiar with the attack patterns of the enemies. However you still have to dodge heavy attacks due to your lack of defence. This makes the Feline armour playstyle a skillful dance combining counters & dodging which is extremely fun, especially against bosses and small enemy groups.
  • Medium Armour: the Wolf set is a bit of a jack of all trades, master of none. It has less damage compared to the Cat but more defensive stats and armour. This essentially means that your playstyle is similar to the Cat but you reduce some of the risk and settle for a lesser reward. You still can't afford to counter heavy attacks, but at the same time the stamina penalties for sprinting and rolling are mostly irrelevant as the latter is only necessary to get out of the way of enemy AoE attacks. As a result you will be safer against large groups compared to the cat but will have to settle for reduced offensive capabilities.
  • Heavy Armour: the Bear set in GM presents a markedly different combat experience compared to vanilla. The quickest way to describe it is as an "immovable object". The stamina cost for dodging means that you will spend all of your time holding your ground and countering ALL enemy attacks (apart from AoE). The high armour value and damage resists mean that you can shrug off heavy attacks with ease. Combine this with talents that use adrenaline to heal you and an Ekkimara decoction to create a true tank build. However, due to the slow stamina regeneration signs are pretty much out of the question because every sign costs 10+ counter attacks leading to a big dps loss. This playstyle is extremely fun against groups of enemies because it allows you to combine defense with offense and simultaneously negate enemy damage. It also has its weaknesses - namely big enemies and bosses who make heavy use of area effect attacks, such as Griffins and Imlerith for example. Overall I didn't spend much time testing this playstyle in my run, but I found it very satisfying and fun. Definitely keen on using it for a complete playthrough in the future.
 
Another highlight of the GM combat enhancements are the 1v1 fist fights (seriously). They are much more challenging, fun and skill intensive due to the reworked stamina system. In Vanilla these were pretty formulaic - keep your distance from the opponent so that they only lunge with a heavy attack, which is easier to counter compared to the fast jabs. Counter it, throw a one-two and then rinse and repeat. In Ghost Mode you no longer have the stamina to consecutively counter all attacks and must spend some time in between counters to recover, which introduces a great deal of tension and makes the fights more skillful. Remember, dodging pauses your stamina regeneration so you don't have an easy way around this. Especially as many arenas are quite small which make this process challenging. Furthermore blocking jabs costs significantly less stamina, so if you're confident in countering the opponent's fast attacks you have a great opportunity to skill display. In addition group fist fights are a lot easier compared to Vanilla, because the opponents aren't health sponges. This is another great change in my book as those were pretty tedious and the fist fight system doesn't really work great for group combat.
 
Finally, to finish off this section, I would like to spend some time looking at enemy balance in the Blood & Wine expansion. There were several problems with it in my opinion, which overall decrease the quality of the experience.
  • Giant centipedes deal too much damage. Yes they are generally easy to avoid, however them one shotting a character in master crafted Feline Gear + Quen + Superior Insect Oil + Protective Coating + 600 hp green mutagen at full life seems excessive. I'd suggest a 30% damage nerf. For comparison, level appropriate Giant Centipedes hit harder than red skull cyclopses and werewolves.
  • High concentration of monsters which work badly with the reduced reaction times due to their instant attacks.
  • Arachnomorph damage seems to be balanced against them hitting you once when most of the time they double tap you, which enables 1 small spider to pretty much instantly kill you from full life if you make a mistake. Damage should be reduced by at least 40%.
  • The two Guardian Panthers in the Professor Moreau quest are extremely overtuned for when you face them and, as a consequence, require extremely cheesy strategies to beat.
  • Alps are probably the hardest enemies in the whole game. Thankfully you only have to fight them twice. The first one's alone and she's manageable, but the second involves you getting tag-teamed by a Bruxa as well and that one is quite painful. It's a good thing Dettlaff can mind control other "lesser" vampires, because otherwise one of those ginger vamps would easily wipe the floor with both him & Regis at the same time.
 

Items and crafting

  • Witcher set bonuses now scale with the number of pieces equipped rather than being binary. Bonuses also apply from the lowest set tier and not just Grandmaster level. This is a good change in my book as they diversify your combat style from an earlier stage of the game. Set swords are no longer the best weapons for their level requirement, so exploring the world and doing contracts for relics feels much more rewarding.
  • The weapon & armour upgrade kits, sold by master craftsmen, are a great addition to the game. They allow you to increase the base damage/armour of your equipment by increasing its level requirement by 1 (i.e. the Aerondight effect). This enables you to make use of those special relic swords like: Hjalmar's Steel Sword, Pang of Conscience, Blade of the Bits, Winter's Blade etc. from the moment you obtain them to as long as you wish. This means that you must only pick a weapon based on if its secondary stats have synergy with your build, and this opens up a lot of choices and min-maxing.
  • Speaking of special relic swords, these now have significantly improved secondary stats which makes them stand out from the generic random relics. Depending on your build you will probably end up using one of these for most of your playthrough. It feels great to get a "special" sword reward for a quest which is actually useful and not vendor fodder like in Vanilla.
  • Equipment crafting now requires significantly less materials, so you are no longer forced to dismantle an entire army's worth of arsenal to craft something. Unfortunately the craftsmen will now rip you off much harder, comparatively to Vanilla, with their fees. So if you want to unlock all the levels of the Runewright and deck out Corvo Bianco in the various Witcher sets you will still have to pick up and vendor massive amounts of loot.
  • Crafting costs of random weapons in the early game, before you can access sets and contract relics, are prohibitively expensive.
  • White Gull isn't so difficult to produce anymore as it doesn't require Redanian Herbal and you can craft the Mandrake Cordial yourself, white honey now comes with more charges - both are nice QoL changes.
  • Potions and bombs require significantly less ingredients, so theoretically you would need to spend less time picking flowers. However considering that you could buy most of these cheaply from herbalists in the vanilla game (and still can) this change is more or less irrelevant in practice.
Cooking recipes are a good addition to the immersion in my experience. A witcher on the path should be able to cook himself a meal while squatting in some untamed wilderness. Unfortunately, in practice I did not use these recipes at all after leaving White Orchard. There are a few problems with the current implementation:
  • Food & drink healing is not balanced according to the amount of ingredients required to produce. For example, right at the start of the game you can learn how to make apple juice which is in the top tier of drink healing and costs next to nothing to make, in contrast with other much more expensive drink recipes which very often heal for less. Food recipes require way too many ingredients (the vast majority of which must be bought) and offer sub par healing in comparison.
  • Human enemies in Velen and onwards drop way too much food, often between 2-3 pieces each. Why should I waste money buying ingredients and cooking when I could obtain something nearly as good for free?
  • Coking recipes are too expensive for what they offer. They could use a 50% coin cost reduction across the board. Food recipes should require less ingredients. There should be more distinct healing "tiers" for different food & drink, less total recipes and bandits should drop less grub to incentivise people to interact with the system.
 

Nitpicking

  • Enemies focusing more on NPCs during combat (if present) makes certain escort quests significantly more annoying on Death March: namely the Black Pearl and the Skellige mine clearing duo. Those NPCs could use a buff to their survivability.
  • All wolves/dogs & boars are significantly weaker compared to the vanilla game. Probably a design decision, but it feels out of place since all other enemies are harder. Wolves in the Land of a Thousand Fables do have level appropriate stats unlike all their siblings for some reason.
  • Kinks to the extra books/notes feature: fist fight quests keep giving you the same note after a brawl for every brawl, many texts are given out at weird times. For example, right at the beginning of some action sequence.
  • Early game bosses and contract monsters (level req < 15) could use a modest health reduction to prevent boredom. Later on the only enemy that felt too "health spongy" was Iris' nightmare. Those Olgierds could use a health reduction because at the moment the fight is quite repetitive, lacks the atmosphere of the burning manor fight and so becomes a bit tedious.
  • The base Yrden duration is too short and makes fighting Wraith bosses extremely tedious early on, until you get Enhanced or preferably Superior Moon Dust.
  • Superior Cursed Oil now requires berserker skin which is not obtainable in Skellige if you investigate the massacre with Ceris. Previously there was a bug where berserkers spawned near Kaer Morhen, but this seems to be fixed in the newest version. The only place I found berserker skin in the whole game was in the Borsodi vault (?), dropped by one of his guardsmen (??). Either put a copy of the ingredient somewhere in the Vildkaarls' village, or change it to some other more lore appropriate place. The current location makes no sense.
  • The inventory weight system is at best a sidegrade to Vanilla. Yes, it is unrealistic that Geralt is able to hold all these weightless ingredients in Roach's saddlebags. So this mod now gives them weight and forces you to regularly deposit all your ingredients in the stash. Then to access them more conveniently every time you are at an appropriate vendor (alchemist/blacksmith/armourer) Geralt is able to telepathically access said stash to obtain the ingredients. To me it seems like one unrealistic element was simply replaced with a different one equally as unrealistic, so what's the point?
    • In all fairness you can reduce the weight of all items from the mod options, but that slider leads to even more immersion problems. Because if you wish to compensate for the weight on all the ingredients you have to turn up the slider so much that all the swords and armour now weigh practically nothing as well. A better solution would be keeping the weight slider and adding a check box for "Zero ingredient weight", or just using the vanilla weight system because the current implementation isn't a clear improvement.
  • I find the name of the mod to be a bit unfortunate, since it has nothing to do with any of the content. Makes you wonder if it's one of the reasons why it is not more popular.
  • Grapeshot seems to deal insignificant damage to higher level enemies. Superior version of it hits arachas for 5 damage with an aimed shot for example. Even without bomb talents it shouldn't be this weak.
  • Aerondight has lost a great deal of its unique flavour (all items can now be upgraded) and the nerf to its secondary stats was too great. Before it would give 10% attack power per stack, up to 10 stacks, now this has been reduced to 5% crit damage. For comparison, random relic swords can spawn with 60%+ critical damage and have 4 other secondary stats as well. Not to mention free sockets, which cost ~8000 gold for Aerondight. Finally, while the bonus at maximum stacks is still great it's now harder to maintain due to the decreased enemy reaction time, is basically non-existent against all the instant attack foes (and for heavy armour builds) and has overlap with several consumables (thunderbolt potion & oils now give crit chance) and talents which reduces its effectiveness even further. Overall the sword feels underwhelming and not worth using.
  • Olgierd's sabre, Iris, no longer gains charges when enemies block your attacks and doesn't buff the damage of the fast attacks. To compensate it now deals 10% of target's maximum life in addition to the other bonus damage when charged. I was very excited to use this sword with the new item upgrade kits and was left moderately disappointed. The life loss penalty is still too big and basically forces you into using Katakan decoction which doesn't feel great. Furthermore, to charge the sword you must deliver 3 successful fast attacks in succession. Against armoured enemies this feels horrible as you're effectively whacking them with a wet noodle until you can charge the finisher. In addition, humans are much more likely to dodge your attacks compared to before causing you to often whiff on the charged strong attack while still paying the health cost. Overall the sword is still worth using and feels satisfying with the Severance runeword, however I would like to see some quality of life change: for example halving the health penalty.
  • This mod breaks the following achievements: equipping a full witcher set (Armed and Dangerous), equipping all the grandmaster set pieces (Dressed to Kill), equipping Aerondight (Embodiment of the Five Virtues). Tested on GoG. Probably irrelevant for 99% of people, but worth mentioning.
  • The Undvik set has less armour than the basic Feline set, despite having a higher level requirement and being heavy armour.
  • Superior Full Moon heal, based on current toxicity, either does not work or heals a minuscule amount.
  • Kill count bestiary section feels a bit too arcade-y and gimmicky for my tastes. Would prefer it hidden at the bottom of the list and collapsed by default or, better yet, an optional toggle in the mod options if possible.
 

Scoring (TLDR)

I will now attempt to rate this mod based on an arbitrary scale I just made up. A score of 5/10 means that overall the mod neither improves nor deteriorates the experience when compared to the original game. A higher score than that is good, lower is bad.
  • -1 for the fast reaction times on enemies with instantaneous attack animations (and the fact that this hasn't been fixed for so long) and the balancing issues of Blood & Wine.
  • -0.5 for the overall lowered quality of the combat experience: namely its feel, flow & realism.
  • -0.5 for all the points listed in the Nitpick section.
  • -0.5 for the experience penalty system which promotes meta-gaming and for the subpar support of the NG+ mode
Overall: 7.5/10. Despite the occasional hiccups I thoroughly enjoyed my playthrough with Ghost Mode. I found the mod to be an overall improvement to the base game and definitely recommend it.
 

Never Asked Questions

Q: What difficulty should I play on?
A:
  • You are looking for a similar challenge to vanilla Death March or early game B&BB, to see if you like the other gameplay changes? Story & Sword. If you don't care about the combat then I would suggest that you also reduce monster damage from the mod options.
  • You played on Death March from level 1 and found it too easy? Blood and Broken Bones.
  • You played on Death March from level 1 with self-imposed limitations such as: no Quen, not using set swords, deliberately skipping some of the best talents and found it too easy? Death March.
 
Q: What build did you use?
A: Combat/Alchemy - GM Death March
I went for delusion & poisoned blades first. Muscle memory & strength training second, then back to alchemy for protective coating, afterwards filled out the combat tree. Undying was only equipped once the first B&W skill slot was unlocked and I could move an alchemy skill there, on lower difficulty levels I would replace it with Razor Focus. Delusion is optional. I pick it mostly for RP reasons although the extra stamina regen is nice, especially early on. If you don't want to use it then replace it with the Synergy skill from the alchemy tree.
 
Q: Any other interesting stats/tidbits from your run?
A:
  • Hardest 1v1 fight: werewolf outside of the Whispering Hillock, ~10 deaths.
  • Other boss fights with number of deaths in parenthesis: WO Griffin (1), Imlerith (2), Toad Prince (0), Olgierd (3), Caretaker (1), Olgierds (2), Caranthir (0), Eredin (1), Dettlaff (0)
  • Hardest group fight: arachas cave south west of Harviken on Faroe, 8 deaths.
  • Found the "Tor Zirael" sword for the first time ever in 4 playthroughs, not sure if finally lucky or spawn chance increased in the mod. Unfortunately, stats wise it's still rubbish.
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